T
TonyZh
Guest
My goal is to create a complex version of a text adventure in which choices will lead to different consequences in a story.
I would like to a program a game In Game Maker Studio 2 in which a players choice affects the story. So there are various possibilities. For example, if a player gives a plant too much water. It will die or if you are nice a person may become your friend and he/she will give you benefits.
The requirements for the game:
* The player must be able to walk around and he/she must be able to pick up certain things A text box appears. Such as, for example, (Nothing) or (an old photo of me and Sara).
* If the player talks with normal people. He/she will only get to see a text box with a story. For example: (Hello I am Sara Pleased to meet with you).
* If the player talks with important people that have an impact on the story of the game. A scene will appear(no animation, but only a simple Sprite with a picture.).
* The player can then choose from a simple text box with options.
* Based on the choice there will be alternative room, since the choice of the player will have an impact on the future.
I don't know how I program the code in a way where the choices will impact the game. How will I tell the code that a different room has to show up, a character which will act different based on your actions or different items depending on your decision? Maybe everyone choice has a value which will impact the room and items and personality of a person in that room.
I would like to thank everyone for helping me out!
I would like to a program a game In Game Maker Studio 2 in which a players choice affects the story. So there are various possibilities. For example, if a player gives a plant too much water. It will die or if you are nice a person may become your friend and he/she will give you benefits.
The requirements for the game:
* The player must be able to walk around and he/she must be able to pick up certain things A text box appears. Such as, for example, (Nothing) or (an old photo of me and Sara).
* If the player talks with normal people. He/she will only get to see a text box with a story. For example: (Hello I am Sara Pleased to meet with you).
* If the player talks with important people that have an impact on the story of the game. A scene will appear(no animation, but only a simple Sprite with a picture.).
* The player can then choose from a simple text box with options.
* Based on the choice there will be alternative room, since the choice of the player will have an impact on the future.
I don't know how I program the code in a way where the choices will impact the game. How will I tell the code that a different room has to show up, a character which will act different based on your actions or different items depending on your decision? Maybe everyone choice has a value which will impact the room and items and personality of a person in that room.
I would like to thank everyone for helping me out!