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Game Title: Process|Possess
Developer: Indiebuild
Genre: Top-down Puzzle
Platforms: Windows
First Release: January 03, 2016
Last Release: July 13, 2016
ABOUT THE GAME:
Process|Possess is an action puzzle game that uses a top-down point of view
that is currently under development since September 2015.
BUILD 10 RELEASE!
After a long period of time, we were finally able to release the Build 10 with some new exciting features!
Check them out:
ESCAPE REVAMP
The Level Escape was completely revamped, now, located in a warehouse, Ruddy needs to find his way out of this heavily protected base.
New Score System and Level End Screen
Now your progress through the level is rated with an score, and you can also earn XP to improve your Rank [WIP]and Unlock stuff[/WIP] :v
The Menu also got an improvement
New Augment: CounterStrike
You know that moment that you took 2 HP from an Enemy, but you can't activate the Ghost to Possess him and he kills you with 2 hits?
No? Well, this won't happen no more if you have CounterStrike, with this augment, when an enemy attacks you, the damage applied to you will also be applied to him.
Songs Remixes
Ian completely REMADE the songs, and it's completely awesome, hop in game, and check them out.
Bad News :v
Thanks to some code that I changed, I have to remake all the levels now, that's why in this build, only Escape is playable. Sorry!
But don't worry, they'll come back in future builds.
Gameplay Videos (Build 9 Footage)
Now your progress through the level is rated with an score, and you can also earn XP to improve your Rank [WIP]and Unlock stuff[/WIP] :v
The Menu also got an improvement
New Augment: CounterStrike
You know that moment that you took 2 HP from an Enemy, but you can't activate the Ghost to Possess him and he kills you with 2 hits?
No? Well, this won't happen no more if you have CounterStrike, with this augment, when an enemy attacks you, the damage applied to you will also be applied to him.
Songs Remixes
Ian completely REMADE the songs, and it's completely awesome, hop in game, and check them out.
Bad News :v
Thanks to some code that I changed, I have to remake all the levels now, that's why in this build, only Escape is playable. Sorry!
But don't worry, they'll come back in future builds.
The Gameplay
The main mechanic of the game, is having the you have the control of two characters, Ruddy, and
Infra-chroma (aka Ghost), Ghost is a Light Being that is capable of going through walls and taking
control of the mind of those which he touches. Allowing Ruddy
to go through Guards and Security Systems.
Ruddy is completely unarmed, but the enemies are not, Control them and use
their own weapons against them!
HD or Pixel Art:
Choose your preferred art-style!
The main mechanic of the game, is having the you have the control of two characters, Ruddy, and
Infra-chroma (aka Ghost), Ghost is a Light Being that is capable of going through walls and taking
control of the mind of those which he touches. Allowing Ruddy
to go through Guards and Security Systems.
Ruddy is completely unarmed, but the enemies are not, Control them and use
their own weapons against them!
HD or Pixel Art:
Choose your preferred art-style!
Gameplay Videos (Build 9 Footage)
DOWNLOAD BUILD 10 HERE (Windows .exe - 27 MB)
Warning: This is an Alpha Build, a lot of features that are suppose to be in the game are still under
development, the reason of why I'm posting the game here, is to get some feedback from players
and game developers. As soon as the game get into Beta (3 or 4 updates after that), the game won't be free for download anymore, and I'll put it on Steam Greenlight. The older versions will remain free.
TO-DO LIST
DONE LIST
development, the reason of why I'm posting the game here, is to get some feedback from players
and game developers. As soon as the game get into Beta (3 or 4 updates after that), the game won't be free for download anymore, and I'll put it on Steam Greenlight. The older versions will remain free.
TO-DO LIST
- 1 New level
- Level Rewards, somethings will be unlocked according to your level
-Improve the RV Effects using Shaders
- (Partially Done) I'll improve the enemy sprites as well, the Turret is going to be completely remade, the animations are going to have Easying and I'll create blood decals and Death Animations for non-machine enemies, it's kind of awkward see a guy bleed when get shot, and explodes when dies xD
- Level Rewards, somethings will be unlocked according to your level
-Improve the RV Effects using Shaders
- (Partially Done) I'll improve the enemy sprites as well, the Turret is going to be completely remade, the animations are going to have Easying and I'll create blood decals and Death Animations for non-machine enemies, it's kind of awkward see a guy bleed when get shot, and explodes when dies xD
DONE LIST
COMING IN THE NEXT UPDATE:
ALREADY RELEASED:
- Escape Level Completely Revamped, check the screenshots here
- 1 New Augment: Counter-Strike - "Attacking enemies receive damage equal to the damage they inflict on you"
- Improved CPU usage by reducing the amount of tiles being used
- New HUD
- Score System, Your score will be based on Time, Kills, and "combos" (You'll get additional points for killing enemies consecutively), the score earned will affect how much XP you get.
- Added XP System, there are more ways to get XP than just getting score, you can find secrets, completing a level for the first time in each difficult, etc...
- Improved Characters animations
- Songs Remixes (By IanLux)
ALREADY RELEASED:
- Escape Level Completely Revamped, check the screenshots here
- 1 New Augment: Counter-Strike - "Attacking enemies receive damage equal to the damage they inflict on you"
- Improved CPU usage by reducing the amount of tiles being used
- New HUD
- Score System, Your score will be based on Time, Kills, and "combos" (You'll get additional points for killing enemies consecutively), the score earned will affect how much XP you get.
- Added XP System, there are more ways to get XP than just getting score, you can find secrets, completing a level for the first time in each difficult, etc...
- Improved Characters animations
- Songs Remixes (By IanLux)
Expected Release Date for Alpha Build 11: September 07, 2016
Q: Will the game be free?
A: Sort of, the game will be free until we reach the Beta, after that, it will be put on Steam Greenlight. The older versions will remain free after Beta.
Q: Why the updates are taking so long?
A: Two reasons, first one: I'm having some personal issues, so it's been kinda hard for me to focus on the game. Sorry, I'm trying my best. Second one: These next updates are the last Alpha ones, and as soon as I hit the beta stage, I'll put the game on Steam Greenlight, so, for that, I want the game to be the most polished as possible, and as well, have nice/stable demo for people to test the game before casting their votes. At the current state, I don't think that the game is ready to get Greenlight, so I'm trying my best to present the best product I can.
Q: I can't get 60 FPS!
A: Make sure to tone down the Graphics settings, if you can't reach 60 FPS, you can enable a function on the Display settings, that will process the game at 60 FPS, but will only draw 30 FPS. Last case scenario you can activate a hidden function on the settings.ini file to turn off the Lightning Engine.
Q: How I disable the lightning engine? Why is this hidden?
A: It's hidden because it can causes some unexpected bugs and errors, to disable the Engine, you need to go into: X:/Users/YOUR_USERNAME/AppData/Local/Possess, there you'll find a settings.ini file, open it with Notepad, and set the "r_draw_cbna" to 0 instead of 1. In order to reach the AppData folder, you need to enable the Hidden Files on Windows first.
Q: I found a bug, how should I report?
A: Open the game, go to the "About" menu, and then Bug Report, there you'll find instructions of how to report the bug, and a link to a form where you'll be able to do that.
Q: I have an suggestion/idea for the game, how could I give it to you?
A: Right here, or send me a PM if you want, if the idea is relevant for the game, and it's doable, you will have your name on the credits on the Special Thanks, if you're ok with that, of course.
Q: Can I became a developer with the game?
A: Unfortunately, I can't pay for any services right now. I'm sorry. But if you're willing to be volunteer, feel free to send me a Private Message. Even if you volunteer, I'll do my best to pay you somehow, with your own project, some scripts or assets...
I could use some help with:
- Graphics/Sprites Drawing (Textures, Props, Characters...)
- Sound Effects designer (Ambient, Footsteps, Shots, Impacts...)
- Shaders programmer
Q: I don't have any experience in Game Development, but I want to help!
A: You can help by simply sharing the Game with your friends or on social media. And if you're willing to help even more as a volunteer, I could use some help with a Community Manager
Q: Why did you made this game?
A: Because of Training...hehe... I'm sorry.
A: Sort of, the game will be free until we reach the Beta, after that, it will be put on Steam Greenlight. The older versions will remain free after Beta.
Q: Why the updates are taking so long?
A: Two reasons, first one: I'm having some personal issues, so it's been kinda hard for me to focus on the game. Sorry, I'm trying my best. Second one: These next updates are the last Alpha ones, and as soon as I hit the beta stage, I'll put the game on Steam Greenlight, so, for that, I want the game to be the most polished as possible, and as well, have nice/stable demo for people to test the game before casting their votes. At the current state, I don't think that the game is ready to get Greenlight, so I'm trying my best to present the best product I can.
Q: I can't get 60 FPS!
A: Make sure to tone down the Graphics settings, if you can't reach 60 FPS, you can enable a function on the Display settings, that will process the game at 60 FPS, but will only draw 30 FPS. Last case scenario you can activate a hidden function on the settings.ini file to turn off the Lightning Engine.
Q: How I disable the lightning engine? Why is this hidden?
A: It's hidden because it can causes some unexpected bugs and errors, to disable the Engine, you need to go into: X:/Users/YOUR_USERNAME/AppData/Local/Possess, there you'll find a settings.ini file, open it with Notepad, and set the "r_draw_cbna" to 0 instead of 1. In order to reach the AppData folder, you need to enable the Hidden Files on Windows first.
Q: I found a bug, how should I report?
A: Open the game, go to the "About" menu, and then Bug Report, there you'll find instructions of how to report the bug, and a link to a form where you'll be able to do that.
Q: I have an suggestion/idea for the game, how could I give it to you?
A: Right here, or send me a PM if you want, if the idea is relevant for the game, and it's doable, you will have your name on the credits on the Special Thanks, if you're ok with that, of course.
Q: Can I became a developer with the game?
A: Unfortunately, I can't pay for any services right now. I'm sorry. But if you're willing to be volunteer, feel free to send me a Private Message. Even if you volunteer, I'll do my best to pay you somehow, with your own project, some scripts or assets...
I could use some help with:
- Graphics/Sprites Drawing (Textures, Props, Characters...)
- Sound Effects designer (Ambient, Footsteps, Shots, Impacts...)
- Shaders programmer
Q: I don't have any experience in Game Development, but I want to help!
A: You can help by simply sharing the Game with your friends or on social media. And if you're willing to help even more as a volunteer, I could use some help with a Community Manager
Q: Why did you made this game?
A: Because of Training...hehe... I'm sorry.
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