Psycho_666
Member
Hey.
I'm new to the forums, so nice to see you all
Now with the pleasantries out of the way, let's talk about my project.
It's a general design thing. No code or anything. It's just some thoughts...
I am making entirely procedurally generated world, in which you play king as royally as a king can be. Meaning you don't move your butt...
You have your spies and knights and whatever. You send them on a mission and tell them what to do. If they have the skills and doesn't get killed by thieves or whatever, they will do it. Or they will betray your Kingdom and join the enemy.
Now my idea is to also create short history of the world, based on the generated map.
For example, the generator will make a map with no dark elves. The short history may state, that there was a global catastrophic event, that wiped out the entire dark elf race, or let's say the Great War of the 5-th age put the orcs against the dark elfs. And here we are, no dark elfs anymore. Basically procedurally generated lore.
That will also tie up into a procedu... PG questlines.
The global catastrophic event may actually be a monster inside the earth causing earthquakes and volcanic eruptions. So there could be a long long long questline, that ends with defeating the the monster to prevent new catastrophy.
So there are a couple questions in my mind.
1. Is that too ambitious? I mean it haven't been done yet, and it doesn't sound that difficult to do. It's just cross-referenced spreadsheets. I am working alone, and to me it seems absolutely feasible.
2. Will that make the game kinda... generic? I mean there will not be anything overarching, each map is it's own thing. Will that make the game looking like it have no true identity?
Any thoughts are welcome.
I'm new to the forums, so nice to see you all
Now with the pleasantries out of the way, let's talk about my project.
It's a general design thing. No code or anything. It's just some thoughts...
I am making entirely procedurally generated world, in which you play king as royally as a king can be. Meaning you don't move your butt...
You have your spies and knights and whatever. You send them on a mission and tell them what to do. If they have the skills and doesn't get killed by thieves or whatever, they will do it. Or they will betray your Kingdom and join the enemy.
Now my idea is to also create short history of the world, based on the generated map.
For example, the generator will make a map with no dark elves. The short history may state, that there was a global catastrophic event, that wiped out the entire dark elf race, or let's say the Great War of the 5-th age put the orcs against the dark elfs. And here we are, no dark elfs anymore. Basically procedurally generated lore.
That will also tie up into a procedu... PG questlines.
The global catastrophic event may actually be a monster inside the earth causing earthquakes and volcanic eruptions. So there could be a long long long questline, that ends with defeating the the monster to prevent new catastrophy.
So there are a couple questions in my mind.
1. Is that too ambitious? I mean it haven't been done yet, and it doesn't sound that difficult to do. It's just cross-referenced spreadsheets. I am working alone, and to me it seems absolutely feasible.
2. Will that make the game kinda... generic? I mean there will not be anything overarching, each map is it's own thing. Will that make the game looking like it have no true identity?
Any thoughts are welcome.