K
Kydrago
Guest
Hey all, I was curious if anyone had any tips on procedural level generation in GML 2? I watched a great tutorial by HeartBeast where he discusses using a ds grid and a "controller" that moves around and sets values. The tutorial was posted in 2015 though, and uses the function "tile_add" which I guess doesn't exist in GML 2. There is a similar function called "tilemap _set" but it requires a specific tile id number and functions entirely differently. My question is: is the best workaround for this to try to have the controller read tilemap id's, or is there a completely different way to procedurally generate maps in GML 2 using tilemap functions that works better. Any info on this would be awesome!