RefresherTowel
Member
I ran across this article today, which is an interesting breakdown of the processes that go into PCG: So You Want To Build A Generator. I've been messing around with proc gen a lot recently and, while I've hit a large number of stumbling blocks on the way, I've become more and more fascinated by the way in which content can be created and tuned on the fly. Creating dungeons and over-world maps, piecing together weapons/spells/enemies, random drops, making or adjusting game art within the code itself, creating lore or names/places/etc on the fly, there's so much to learn. Of course, it doesn't replace everything, but a finely crafted generator can be a thing of beauty and can add so much replayability and novelty to a game.
Just wanted to have a discussion about some proc gen things that you guys have worked on and share ideas about the best way to go about it within the framework of Game Maker. Here's a few more links that drew me down the rabbit hole (though none are GM specific):
Equations for Organic Motion
Rooms and Mazes
Dungeon Building Algorithm (Frankly, the whole of Roguebasin is a great resource for dungeons and proc gen)
PCG Wiki
Just wanted to have a discussion about some proc gen things that you guys have worked on and share ideas about the best way to go about it within the framework of Game Maker. Here's a few more links that drew me down the rabbit hole (though none are GM specific):
Equations for Organic Motion
Rooms and Mazes
Dungeon Building Algorithm (Frankly, the whole of Roguebasin is a great resource for dungeons and proc gen)
PCG Wiki