D
Dengar
Guest
this concept is just about a Quest system.
im not sure if this is brilliance, has already been done, or just plain stupid but what about a quest system that randomly decides the next quest in a game. the game would be like runescape for a reference.
essentialy having several npc throught the game and when the next quest generates it decides which of these npcs you must visit and if you need to collect a certain item first and ifso then it also randomly picks the item. but having this system continue to generate a new quest once uve completed the last.
have a Quest Lvl counter so quests get harder each time. collect a certain number of items, fight this certain strength monster, ect
painfuly rough idea but I cant shake the idea that it might be fun. what are your thoughts community?
im not sure if this is brilliance, has already been done, or just plain stupid but what about a quest system that randomly decides the next quest in a game. the game would be like runescape for a reference.
essentialy having several npc throught the game and when the next quest generates it decides which of these npcs you must visit and if you need to collect a certain item first and ifso then it also randomly picks the item. but having this system continue to generate a new quest once uve completed the last.
have a Quest Lvl counter so quests get harder each time. collect a certain number of items, fight this certain strength monster, ect
painfuly rough idea but I cant shake the idea that it might be fun. what are your thoughts community?