I made a very simple test save/load system using a ".ini" file. Using "ini_write_real" and "ini_write_string" i wrote some simple variables, and they do work fine (screenshot 1, rmname being the saved room i'm in). However, when i try reading the written save, the room just restarts (if the file exists. If not, the game goes to rm_lv1 as stated in code). What am i doing wrong? Haven't been able to figure this out for a while now.