O
Operator Overload
Guest
Hi,
I am attempting to get my game running on Xbox UWP but am running into an issue where it freezes and fails to load the main play room.
I have read https://help.yoyogames.com/hc/en-us/articles/360031122031-UWP-Saving-And-Loading-When-Targeting-Xbox
After reading the above article, I commented out ini read write file function and buffer load function calls.
In addition I have removed most surface function calls within the main object player of the game. I do not think I use surface call (with the exception of resize) anywhere else in the game.
I am currently attempting to remove the issues which are causing the game to freeze but outside of the tech document listed in the URL I have been unable to locate a list of best practices or known issues for porting a game to work on Xbox UWP.
The game works without issue on Windows and Windows UWP.
Does anyone have any suggestions on how I might go about debugging the game on Xbox UWP or any helpful hints about common pitfalls when moving code to the Xbox UWP platform?
Thanks
I am attempting to get my game running on Xbox UWP but am running into an issue where it freezes and fails to load the main play room.
I have read https://help.yoyogames.com/hc/en-us/articles/360031122031-UWP-Saving-And-Loading-When-Targeting-Xbox
After reading the above article, I commented out ini read write file function and buffer load function calls.
In addition I have removed most surface function calls within the main object player of the game. I do not think I use surface call (with the exception of resize) anywhere else in the game.
I am currently attempting to remove the issues which are causing the game to freeze but outside of the tech document listed in the URL I have been unable to locate a list of best practices or known issues for porting a game to work on Xbox UWP.
The game works without issue on Windows and Windows UWP.
Does anyone have any suggestions on how I might go about debugging the game on Xbox UWP or any helpful hints about common pitfalls when moving code to the Xbox UWP platform?
Thanks