Zerb Games
Member
Hey Guys! I'm porting a inventory engine I made in GM:8 I already ported a project that I made similar to it so I kinda figured out how to deal with pesky changes like the execute_string, and variable_local_exists and other obsolete functions
This engine worked in fine in GM8, but I'm having problems with a recurrent theme in this project. I used a lot of scripts using arrays, and obviously arguments to set init my variables. So here's the first script to come up giving me an error:
And I'm accessing it like this in my create event:
And it's giving me this error:
Thanks m8s.
This engine worked in fine in GM8, but I'm having problems with a recurrent theme in this project. I used a lot of scripts using arrays, and obviously arguments to set init my variables. So here's the first script to come up giving me an error:
skill[argument[0],9] = argument[1] - (argument_count<=1); //end cast script
skill[argument[0],10] = argument[2] - (argument_count<=2); //begin cast script
skill[argument[0],11] = argument[3] - (argument_count<=3); //while cast script
skill[argument[0],10] = argument[2] - (argument_count<=2); //begin cast script
skill[argument[0],11] = argument[3] - (argument_count<=3); //while cast script
And I'm accessing it like this in my create event:
skillSetScriptEffects(skillEffect,scrEffectCast,scrEffectBegin);
scrEffectCast and scrEffectBegin are both empty and a template...
scrEffectCast and scrEffectBegin are both empty and a template...
And it's giving me this error:
illegal access of argument, argument is not provided to script
at gml_Script_skillSetScriptEffects (line 20) - skill[argument[0],11] = argument[3] - (argument_count<=3); //while cast script
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_skillSetScriptEffects (line 20)
called from - gml_Object_oSkillBar_CreateEvent_2 (line 34) - skillSetScriptEffects(skillEffect,scrEffectCast,scrEffectBegin);
I have a big block of unused /*"Stuff"*/ in the script so it says line 20.
at gml_Script_skillSetScriptEffects (line 20) - skill[argument[0],11] = argument[3] - (argument_count<=3); //while cast script
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_skillSetScriptEffects (line 20)
called from - gml_Object_oSkillBar_CreateEvent_2 (line 34) - skillSetScriptEffects(skillEffect,scrEffectCast,scrEffectBegin);
I have a big block of unused /*"Stuff"*/ in the script so it says line 20.
Thanks m8s.