B
Bhreno
Guest
My obj_ball collides with some obj_blocks and deflects, this is working perfectly.
However, when the obj_ball gets caught between 2 obj_blocks and collides insistently between them,
the ball speed goes up during collisions.
I think it's something related to the value of pixels in meters (0.0625 my default), because whenever
i change this value I have a different answer about the speed increase of the ball.
How do I stop this acceleration during collisions?
For example, if a ball was created with a phy_speed 4, it must remain with phy_speed 4 regardless of collisions.
In the image, where obj_ball ends up gaining speed:
The obj_ball is between two blocks, and constantly collides between them, which increases its speed.
P.s: is physic.
.
However, when the obj_ball gets caught between 2 obj_blocks and collides insistently between them,
the ball speed goes up during collisions.
I think it's something related to the value of pixels in meters (0.0625 my default), because whenever
i change this value I have a different answer about the speed increase of the ball.
How do I stop this acceleration during collisions?
For example, if a ball was created with a phy_speed 4, it must remain with phy_speed 4 regardless of collisions.
In the image, where obj_ball ends up gaining speed:
The obj_ball is between two blocks, and constantly collides between them, which increases its speed.
P.s: is physic.
.
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