ophelius
Member
I completely understand the need for source control, but I would like to find a way for me and my friend to work on the same project from 2 separate computers with the project folder stored in dropbox.
For the most part, there never was any syncing issues since we never touched each other's work/assets. I handled all the code and sprites, and he and I both worked on separate maps. GM synced everything no problem. When we both want to work on our own maps we make sure to create separate rooms with our name on it. But a couple of rare times, GM announced a vague syncing problem, reloaded the game, and 1 of our maps was deleted by GM. And if I try to re-import it from the folders, it says it can't.
If only I knew what caused the syncing problem we can continue this way since it worked well for the most part. It doesn't make sense since we never touch each other's work because of the volatile nature of syncing files that are being worked on by more than 1 person.
Any suggestions? I don't want to have to incorporate Git if I don't have to since we're only a 2-man team and he has limited computer knowledge. As long as I know what can cause these sync errors we can avoid them.
Thanks for any feedback
For the most part, there never was any syncing issues since we never touched each other's work/assets. I handled all the code and sprites, and he and I both worked on separate maps. GM synced everything no problem. When we both want to work on our own maps we make sure to create separate rooms with our name on it. But a couple of rare times, GM announced a vague syncing problem, reloaded the game, and 1 of our maps was deleted by GM. And if I try to re-import it from the folders, it says it can't.
If only I knew what caused the syncing problem we can continue this way since it worked well for the most part. It doesn't make sense since we never touch each other's work because of the volatile nature of syncing files that are being worked on by more than 1 person.
Any suggestions? I don't want to have to incorporate Git if I don't have to since we're only a 2-man team and he has limited computer knowledge. As long as I know what can cause these sync errors we can avoid them.
Thanks for any feedback