Heyho guys and girls,
I am currently working on a voxel engine/game. Since i had some issues regarding Performance i decided to go through the hassle of installing Visual Studio to use the YYC. But when i now run the game with yyc it messes up my textures. I use a GLSL ES shader for texturing and applying ambient occlusion. After fiddling around i realized that the cause of this problem must be the shader. What iam wondering now is if yyc treats shaders different or not. I am running Gamemaker 1.4 on a win10 machine.
Looking forward to some help,
Zekkan
I am currently working on a voxel engine/game. Since i had some issues regarding Performance i decided to go through the hassle of installing Visual Studio to use the YYC. But when i now run the game with yyc it messes up my textures. I use a GLSL ES shader for texturing and applying ambient occlusion. After fiddling around i realized that the cause of this problem must be the shader. What iam wondering now is if yyc treats shaders different or not. I am running Gamemaker 1.4 on a win10 machine.
Looking forward to some help,
Zekkan