N
nessabby1
Guest
Help! the levels arent changing when the player reaches the score. it remains the same level
and i added a level sprite that displays Level1 Level 2, etc. it pops up fine when on level 1. then i notice on level 2 and sprite still remains as level 1.
heres my code
in step event:
n=global.level;
if (n==1)
{s=1
image_index=0;}
if (n==2)
{s=1
image_index=1;}
if (n==3)
{s=1
image_index=2;}
if (n==4)
{s=1
image_index=3;}
if (n==5)
{s=1
image_index=4;}
if (n==6)
{s=1
image_index=5;}
if (n==7)
{s=1
image_index=6;}
if (n==8)
{s=1
image_index=7;}
if (n==9)
{s=1
image_index=8;}
if (n==10)
{s=1
image_index=9;}
if (n==11)
{s=1
image_index=10;}
if (n==12)
{s=1
image_index=11;}
if (n=13)
{s=1
image_index=12;}
if (n==14)
{s=1
image_index=13;}
if (n==15)
{s=1
image_index=14;}
if (s=1)
{
image_alpha+=0.2
if image_alpha>1
image_alpha=1
r++
if r>50{
r=0
s=0}
}else{image_alpha=0}
and in create event:
sprite_index=sp_levelnum;
image_speed=0;
image_alpha=0;
s=0;
r=0;
and i added a level sprite that displays Level1 Level 2, etc. it pops up fine when on level 1. then i notice on level 2 and sprite still remains as level 1.
heres my code
in step event:
n=global.level;
if (n==1)
{s=1
image_index=0;}
if (n==2)
{s=1
image_index=1;}
if (n==3)
{s=1
image_index=2;}
if (n==4)
{s=1
image_index=3;}
if (n==5)
{s=1
image_index=4;}
if (n==6)
{s=1
image_index=5;}
if (n==7)
{s=1
image_index=6;}
if (n==8)
{s=1
image_index=7;}
if (n==9)
{s=1
image_index=8;}
if (n==10)
{s=1
image_index=9;}
if (n==11)
{s=1
image_index=10;}
if (n==12)
{s=1
image_index=11;}
if (n=13)
{s=1
image_index=12;}
if (n==14)
{s=1
image_index=13;}
if (n==15)
{s=1
image_index=14;}
if (s=1)
{
image_alpha+=0.2
if image_alpha>1
image_alpha=1
r++
if r>50{
r=0
s=0}
}else{image_alpha=0}
and in create event:
sprite_index=sp_levelnum;
image_speed=0;
image_alpha=0;
s=0;
r=0;