I have two Configurations in my project. One config it's a modification of default config. And this modified config does not use some sprites and sounds so it's logical to exclude unused texture groups and audio groups from compiling in this config. But when I'm changing export options for texture or audio group in one config - these changes applied to another config after I restart GameMaker. It seems a bug and I wonder does anyone used different export options for different configs before? Or maybe this is not a bug but a correct behavior. In this case this is strange. Does anyone faced the same problem?