Master Cabalist
Member
I got this error problem when I try and compile:
"cmd" /c subst Z: "C:\Users\tedgr\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.0530018s for command "cmd" /c subst Z: "C:\Users\tedgr\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 03/24/2020 16:35:44
"cmd" /c subst Y: "C:\Users\tedgr\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0299202s for command "cmd" /c subst Y: "C:\Users\tedgr\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 03/24/2020 16:35:44
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378"
elapsed time 00:00:00.0279243s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378" started at 03/24/2020 16:35:44
Saving project to: C:\Users\tedgr\3-24-2020NEXT\3-24-2020NEXT.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\tedgr\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run
Loaded Macros from C:\Users\tedgr\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\3-24-2020N_47E54F0A_680C4DA5\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\tedgr\AppData\Roaming/GameMakerStudio2\ted.gress_1636118\local_settings.json
Options: C:\Users\tedgr\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\3-24-2020N_47E54F0A_680C4DA5\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="3-24-2020NEXT" /td="Y:/" /cd="Z:/3-24-2020N_47E54F0A_680C4DA5" /zpuf="C:\Users\tedgr\AppData\Roaming/GameMakerStudio2\ted.gress_1636118" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/3-24-2020NEXT_2065D0AF_VM" /sh=True /optionsini="Y:/3-24-2020NEXT_2065D0AF_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\tedgr\3-24-2020NEXT\3-24-2020NEXT.yyp" /preprocess="Z:/3-24-2020N_47E54F0A_680C4DA5"
Reading project file....C:\Users\tedgr\3-24-2020NEXT
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\tedgr\3-24-2020NEXT\options\main\inherited\options_main.inherited.yy'
finished.
X://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/3-24-2020N_47E54F0A_680C4DA5\ExtensionOptions.json
OptionsIni
Options: Z:/3-24-2020N_47E54F0A_680C4DA5\PlatformOptions.json
[Compile] Run asset compiler
C:\Windows\system32\cmd.exe /c ""X://bin/GMAssetCompiler.exe" /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="3-24-2020NEXT" /td="Y:/" /cd="Z:/3-24-2020N_47E54F0A_680C4DA5" /zpuf="C:\Users\tedgr\AppData\Roaming/GameMakerStudio2\ted.gress_1636118" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/3-24-2020NEXT_2065D0AF_VM" /sh=True /optionsini="Y:/3-24-2020NEXT_2065D0AF_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\tedgr\3-24-2020NEXT\3-24-2020NEXT.yyp" /bt=run /rt=vm"
Reading project file....C:\Users\tedgr\3-24-2020NEXT
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\tedgr\3-24-2020NEXT\options\main\inherited\options_main.inherited.yy'
Compiling Shader Shader_shdVidDraw... compiled with vs_4_0_level_9_1 (optimised)
Compiling Shader Shader_shdVidDraw... compiled with ps_4_0_level_9_1 (optimised)
Compiling Shader Shader_shader... compiled with vs_4_0_level_9_1 (optimised)
Compiling Shader Shader_shader... compiled with ps_4_0_level_9_1 (optimised)
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in X:\bin\ParticleImages
Saving IFF file... Y:/3-24-2020NEXT_2065D0AF_VM\3-24-2020NEXT.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting PickBat to Wav 16bit mono @ 44100Hz
Converting WndBatAttack to Wav 16bit mono @ 44100Hz
Converting SelectSound to Wav 16bit mono @ 44100Hz
Converting BrainHitByAcidSpit to Wav 16bit mono @ 44100Hz
Converting DropSnowBat to Wav 16bit mono @ 44100Hz
Converting DropWindBat to Wav 16bit mono @ 44100Hz
Converting FrankensteinsLaugh to Wav 16bit mono @ 44100Hz
Converting BrainsGallop to Wav 16bit mono @ 44100Hz
Converting LightningStrike to Wav 16bit mono @ 44100Hz
Converting BrainsDialogue1 to Wav 16bit mono @ 44100Hz
Converting ConsumingShadows to Wav 16bit mono @ 44100Hz
Converting Announcement to Wav 16bit mono @ 44100Hz
Converting BatsDialogue1 to Wav 16bit mono @ 44100Hz
Converting DraculaLaugh to Wav 16bit mono @ 44100Hz
Converting DarkAndHeavy to Wav 16bit mono @ 44100Hz
Converting BatsDialogue2 to Wav 16bit mono @ 44100Hz
Converting Firewall to Wav 16bit mono @ 44100Hz
Converting Acceleration to Wav 16bit mono @ 44100Hz
Converting ConversionSound to Wav 16bit mono @ 44100Hz
Converting Poison to Wav 16bit mono @ 44100Hz
Converting Freeze to Wav 16bit mono @ 44100Hz
Converting Firewave to Wav 16bit mono @ 44100Hz
Converting Frenzy to Wav 16bit mono @ 44100Hz
Converting Invincibility to Wav 16bit mono @ 44100Hz
Converting Mindbreaker to Wav 16bit mono @ 44100Hz
Converting ReaperSound to Wav 16bit mono @ 44100Hz
Converting Health to Wav 16bit mono @ 44100Hz
Converting Terror to Wav 16bit mono @ 44100Hz
Converting Defense to Wav 16bit mono @ 44100Hz
Converting sound50 to Wav 16bit mono @ 44100Hz
Converting Strength to Wav 16bit mono @ 44100Hz
Converting DeathSound to Wav 16bit mono @ 44100Hz
Converting BatsVSBrains to Wav 16bit mono @ 44100Hz
Converting AcidBat to Wav 16bit mono @ 44100Hz
Converting GameWin to Wav 16bit mono @ 44100Hz
Converting ZoneSound to Wav 16bit mono @ 44100Hz
Converting Meteor to Wav 16bit mono @ 44100Hz
Converting sound24 to Wav 16bit mono @ 44100Hz
Converting ExplosiveBat to Wav 16bit mono @ 44100Hz
Converting MuscleBat to Wav 16bit mono @ 44100Hz
Converting RockIntro to Wav 16bit mono @ 44100Hz
Converting FreezeBat to Wav 16bit mono @ 44100Hz
Converting Fugue to Wav 16bit mono @ 44100Hz
Converting PetrifySound to Wav 16bit mono @ 44100Hz
Converting Storm to Wav 16bit mono @ 44100Hz
Converting LightningBat to Wav 16bit mono @ 44100Hz
Converting SentryBat to Wav 16bit mono @ 44100Hz
Converting FuneralMarch to Wav 16bit mono @ 44100Hz
Converting MagicBat to Wav 16bit mono @ 44100Hz
Converting Dialogue2Bats to Wav 16bit mono @ 44100Hz
Converting HurricaneBat to Wav 16bit mono @ 44100Hz
Converting BomBatExplosionSound to Wav 16bit mono @ 44100Hz
Converting Champions to Wav 16bit mono @ 44100Hz
Converting CrowCall2 to Wav 16bit mono @ 44100Hz
Converting ScoreInZ to Wav 16bit mono @ 44100Hz
Converting Level1Music to Wav 16bit mono @ 44100Hz
Converting AlchemistLabOpenSound to Wav 16bit mono @ 44100Hz
Converting BatDeathSound to Wav 16bit mono @ 44100Hz
Converting PoisonBatMovement to Wav 16bit mono @ 44100Hz
Converting DieingBrainSound to Wav 16bit mono @ 44100Hz
Converting DrillBrainDrop to Wav 16bit mono @ 44100Hz
Converting WindBatAttackSound to Wav 16bit mono @ 44100Hz
Converting WaterLevel to Wav 16bit mono @ 44100Hz
Converting DeathToChase to Wav 16bit mono @ 44100Hz
Converting LevelOne to Wav 16bit mono @ 44100Hz
Converting MagicBatAttackSound to Wav 16bit mono @ 44100Hz
Converting Dialogue2Brains to Wav 16bit mono @ 44100Hz
Converting DialogueFrank2 to Wav 16bit mono @ 44100Hz
Converting DrillSound to Wav 16bit mono @ 44100Hz
Converting BatThumpSound to Wav 16bit mono @ 44100Hz
Converting DamageDraculaCastle to Wav 16bit mono @ 44100Hz
Converting PlayerDeath to Wav 16bit mono @ 44100Hz
Converting DamageFrankCastle to Wav 16bit mono @ 44100Hz
Converting WhiteSound to Wav 16bit mono @ 44100Hz
Converting DialogueFrank10 to Wav 16bit mono @ 44100Hz
Converting LightningBatAttackSound to Wav 16bit mono @ 44100Hz
Converting SimpleBrainBite to Wav 16bit mono @ 44100Hz
Converting ScorpionAttackSound to Wav 16bit mono @ 44100Hz
Converting LightningBatChainLightning to Wav 16bit mono @ 44100Hz
Converting MapMusic to Wav 16bit mono @ 44100Hz
Converting BatWingsMovementSound to Wav 16bit mono @ 44100Hz
Converting MuscleBatPunches to Wav 16bit mono @ 44100Hz
Converting SimpleBrainSpawn to Wav 16bit mono @ 44100Hz
Converting SnowballCollide to Wav 16bit mono @ 44100Hz
Converting StoreMusic to Wav 16bit mono @ 44100Hz
Converting TitleScreenMusic to Wav 16bit mono @ 44100Hz
Converting DialogueFrank1 to Wav 16bit mono @ 44100Hz
Converting ScorpionBrainDrop to Wav 16bit mono @ 44100Hz
Converting DialogueFrank6 to Wav 16bit mono @ 44100Hz
Converting DialogueFrank7 to Wav 16bit mono @ 44100Hz
Converting GrasslandsMusic4 to Wav 16bit mono @ 44100Hz
Converting MagicBatDrop to Wav 16bit mono @ 44100Hz
Converting Level1DMusic to Wav 16bit mono @ 44100Hz
Converting LazerBrainDrop to Wav 16bit mono @ 44100Hz
Converting SnowballHandToHandAttack to Wav 16bit mono @ 44100Hz
Converting DialogueFrank9 to Wav 16bit mono @ 44100Hz
Converting SnowballAttack to Wav 16bit mono @ 44100Hz
Converting ForestLevelStageOneMusic to Wav 16bit mono @ 44100Hz
Converting FrankMonsterTrain to Wav 16bit mono @ 44100Hz
Converting Desert4 to Wav 16bit mono @ 44100Hz
Converting LaserBeamHit to Wav 16bit mono @ 44100Hz
Converting ForestRain to Wav 16bit mono @ 44100Hz
Converting MiniBossesMusic to Wav 16bit mono @ 44100Hz
Converting JungleMusic4 to Wav 16bit mono @ 44100Hz
Converting DialogueFrank8 to Wav 16bit mono @ 44100Hz
Converting GrasslandsMusic3 to Wav 16bit mono @ 44100Hz
Converting DialogueFrank5 to Wav 16bit mono @ 44100Hz
Converting BigBrainDropSound to Wav 16bit mono @ 44100Hz
Converting ForestMusic4 to Wav 16bit mono @ 44100Hz
Converting BigBrainAttackSound to Wav 16bit mono @ 44100Hz
Converting GrasslandsMusic1 to Wav 16bit mono @ 44100Hz
Converting SciFiMusic4 to Wav 16bit mono @ 44100Hz
Converting DialogueFrank4 to Wav 16bit mono @ 44100Hz
Converting SkyMusic4 to Wav 16bit mono @ 44100Hz
Converting DialogueFrank3 to Wav 16bit mono @ 44100Hz
Converting ForestBrainRustle to Wav 16bit mono @ 44100Hz
Converting Level1CMusic to Wav 16bit mono @ 44100Hz
Converting Desert1 to Wav 16bit mono @ 44100Hz
Converting Desert3 to Wav 16bit mono @ 44100Hz
Converting VolcanicMusic4 to Wav 16bit mono @ 44100Hz
Converting WinMusic to Wav 16bit mono @ 44100Hz
Converting Level1BMusic to Wav 16bit mono @ 44100Hz
Converting LightningBatCloseUpAttack to Wav 16bit mono @ 44100Hz
Converting Neurotica to Wav 16bit mono @ 44100Hz
Converting JungleMusic3 to Wav 16bit mono @ 44100Hz
Converting GrasslandsMusic2 to Wav 16bit mono @ 44100Hz
Converting RuinsMusic4 to Wav 16bit mono @ 44100Hz
Converting MapSound to Wav 16bit mono @ 44100Hz
Converting DifficultyScreen to Wav 16bit mono @ 44100Hz
Converting SwampMusic4 to Wav 16bit mono @ 44100Hz
Converting PauseScreen to Wav 16bit mono @ 44100Hz
Converting Desert2 to Wav 16bit mono @ 44100Hz
Converting JungleMusic1 to Wav 16bit mono @ 44100Hz
Converting CellarDoor to Wav 16bit mono @ 44100Hz
Converting ForestMusic3 to Wav 16bit mono @ 44100Hz
Converting SciFiMusic2 to Wav 16bit mono @ 44100Hz
Converting SciFiMusic1 to Ogg with bit rate 128, quality 2, mono @ 44100Hz
Converting StoreResistance to Wav 16bit mono @ 44100Hz
Converting VolcanicMusic1 to Wav 16bit mono @ 44100Hz
Converting ForestMusic1 to Wav 16bit mono @ 44100Hz
Converting JungleMusic2 to Wav 16bit mono @ 44100Hz
Converting WindOfChange to Wav 16bit mono @ 44100Hz
Converting SciFiMusic3 to Wav 16bit mono @ 44100Hz
Converting SkyMusic3 to Wav 16bit mono @ 44100Hz
Converting UnseenStranger to Wav 16bit mono @ 44100Hz
Converting WhenYoureGone to Wav 16bit mono @ 44100Hz
Converting ForestMusic2 to Wav 16bit mono @ 44100Hz
Converting RuinsMusic2 to Wav 16bit mono @ 44100Hz
Converting SwampMusic2 to Wav 16bit mono @ 44100Hz
Converting VolcanicMusic3 to Wav 16bit mono @ 44100Hz
Converting SkyMusic1 to Wav 16bit mono @ 44100Hz
Converting JamaicaGirl to Wav 16bit mono @ 44100Hz
Converting MagicBatMagicRingSound to Wav 16bit mono @ 44100Hz
Converting BigBang to Wav 16bit mono @ 44100Hz
Converting AncientSecrets to Wav 16bit mono @ 44100Hz
Converting SkyMusic2 to Wav 16bit mono @ 44100Hz
Converting SnowMusic2 to Wav 16bit mono @ 44100Hz
Converting BlackOrchids to Wav 16bit mono @ 44100Hz
Converting DifficultyMusicScreen to Wav 16bit mono @ 44100Hz
Converting PlayingToWin to Wav 16bit mono @ 44100Hz
Converting RuinsMusic3 to Wav 16bit mono @ 44100Hz
Converting EnemyInDisguise to Wav 16bit mono @ 44100Hz
Converting Paused to Wav 16bit mono @ 44100Hz
Converting TroubleOnTheWind2 to Wav 16bit mono @ 44100Hz
Converting Adrenaline to Wav 16bit mono @ 44100Hz
Converting SwampMusic3 to Wav 16bit mono @ 44100Hz
Converting ConspiringCowards to Wav 16bit mono @ 44100Hz
Converting Airwaves to Wav 16bit mono @ 44100Hz
Converting Relics to Wav 16bit mono @ 44100Hz
Converting SnowMusic4 to Wav 16bit mono @ 44100Hz
Converting JungleWarfare to Wav 16bit mono @ 44100Hz
Converting InTheZone to Wav 16bit mono @ 44100Hz
Converting FunkyKitchen to Wav 16bit mono @ 44100Hz
Converting Ethereal to Wav 16bit mono @ 44100Hz
Converting TheVanishing to Wav 16bit mono @ 44100Hz
Converting PoisonSpellMagic to Wav 16bit mono @ 44100Hz
Converting Espionage to Wav 16bit mono @ 44100Hz
Converting SwampStomp to Wav 16bit mono @ 44100Hz
Converting Betrayed to Wav 16bit mono @ 44100Hz
Converting Calypso to Wav 16bit mono @ 44100Hz
Converting RollOn to Wav 16bit mono @ 44100Hz
Converting WinningEdge to Wav 16bit mono @ 44100Hz
Converting TempleOfBaal to Wav 16bit mono @ 44100Hz
Converting Fear to Wav 16bit mono @ 44100Hz
Converting PrestigeDesign to Wav 16bit mono @ 44100Hz
Converting PoisonSpitHit to Wav 16bit mono @ 44100Hz
Converting OldDirtRoad to Wav 16bit mono @ 44100Hz
Converting WaterMusic4 to Wav 16bit mono @ 44100Hz
Converting KnightsReturn to Wav 16bit mono @ 44100Hz
Converting RuinsMusic1 to Wav 16bit mono @ 44100Hz
Converting SwampMusic1 to Wav 16bit mono @ 44100Hz
Converting SnowMusic1 to Wav 16bit mono @ 44100Hz
Converting Elimination to Wav 16bit mono @ 44100Hz
Converting DestinationGoa to Wav 16bit mono @ 44100Hz
Converting InTheWild to Wav 16bit mono @ 44100Hz
Converting TroubleOnTheWind to Wav 16bit mono @ 44100Hz
Converting NotForgotten to Wav 16bit mono @ 44100Hz
Writing Chunk... AGRP
Writing Chunk... SPRT
Warning : resource SkySprite_c9cc5b76-d46b-4eb8-a958-fb86ac6cdfd6 rescaled from 2600,1600 to 1300,800
Warning : resource SkySprite_3958977e-083d-439c-8661-4680aec97097 rescaled from 2600,1600 to 1300,800
Warning : resource GrassLandsBackground_98aeae0d-8f14-4a75-903d-43273be6ae53 rescaled from 3000,634 to 1500,317
Warning : resource SkySprite_b4accbe2-8652-4dd6-a2c5-df277466d5f1 rescaled from 2600,1600 to 1300,800
Warning : resource RuinsBackground_0ac99322-b6d6-4615-a3a2-9fe54fd89722 rescaled from 2600,1600 to 1300,800
Warning : resource DesertSprite_b52198f6-525d-479b-846c-018f9efffc25 rescaled from 2600,1600 to 1300,800
Warning : resource SkySprite_81a12205-4175-415f-b792-eb433a881eb1 rescaled from 2600,1600 to 1300,800
Warning : resource SkySprite_5f3b052c-93ca-4015-bd64-318b9eda91ef rescaled from 2600,1600 to 1300,800
Warning : resource JungleSprite_d8c17cdd-ed0e-4f0d-8211-ea4210bb887a rescaled from 2600,1600 to 1300,800
Warning : resource SkySprite_fe438534-1d90-4e24-973f-e6c152ba7ff4 rescaled from 2600,1600 to 1300,800
Warning : resource SciFiBackground_67f40a07-a97c-47f3-9e4d-bc843058971c rescaled from 2600,1600 to 1300,800
Warning : resource SkyBackground_6b88ca95-b0bf-4b2c-999c-0e09079d2dad rescaled from 3000,2000 to 1500,1000
Warning : resource SkySprite_13970cf5-a07d-4e9d-b195-9c59f5e1da07 rescaled from 2600,1600 to 1300,800
Warning : resource SwampBackground_6d293eac-0fab-45aa-92c3-bb68f6083bee rescaled from 2600,1600 to 1300,800
Warning : resource SkySprite_2d090f65-c801-4867-b652-d1548a888819 rescaled from 2600,1600 to 1300,800
Warning : resource RuinsGrass_24776d0f-d80d-4b93-9412-2f81b362cca9 rescaled from 2600,891 to 1300,445
Warning : resource WaterLevelLagoon_333c3bc4-e6b8-4621-acea-b3e28ce68d2c rescaled from 3000,2400 to 1500,1200
Warning : resource SkySprite_d3005956-1c90-4c78-8666-b995f67fbe37 rescaled from 2600,1600 to 1300,800
Warning : resource SnowBackgroundObject_3204ab16-e318-4882-a7a8-1a84f0066dee rescaled from 3000,1196 to 1500,598
Warning : resource SkySprite_774eb96a-83c1-4436-b8af-24cc3f7a651d rescaled from 2600,1600 to 1300,800
Warning : resource WaterLevelLagoon_9ec1cba9-d565-4d33-8343-80909ff2ad44 rescaled from 3000,2400 to 1500,1200
Warning : resource SkySprite_c01f199a-34aa-45fe-8e8b-5a9f7215b6d7 rescaled from 2600,1600 to 1300,800
Warning : resource SwampForeground_16d1dbff-c4e6-4fdc-9c75-7a8b26a249f0 rescaled from 2502,1230 to 1251,615
Warning : resource LavalLevelSprite_50c14deb-3bef-44ec-9743-efd3cd187762 rescaled from 3000,2000 to 1500,1000
Warning : resource WaterLevelLagoon_73d88606-c6a6-4eb9-970a-717f299d49ef rescaled from 3000,2400 to 1500,1200
Warning : resource SkySprite_9dddc09e-5a40-4e58-91ab-7248b24bf669 rescaled from 2600,1600 to 1300,800
Warning : resource SkySprite_f6547a3d-e060-4510-998a-4a9590053f25 rescaled from 2600,1600 to 1300,800
Warning : resource LavaRIverMountains_0107323a-1f30-497b-9f18-3bf9f989de3b rescaled from 3000,1447 to 1500,723
Warning : resource WaterLevelLagoon_f79b0103-5d71-438a-8ff9-257fc62f61b7 rescaled from 3000,2400 to 1500,1200
Warning : resource SnowDracSprite_e088dfe0-dcf8-4ce9-8d11-1c0727f8e006 rescaled from 3000,2947 to 1500,1473
Warning : resource LavaRIverMountains_5271c964-e991-4ec7-b0c3-395d2e67f746 rescaled from 3000,1447 to 1500,723
Warning : resource WaterLevelLagoon_a4dbf5e1-ce96-4656-a0dd-0766adc8ea62 rescaled from 3000,2400 to 1500,1200
Warning : resource LavaRIverMountains_f7d28156-47d0-402e-9531-cb9b69f99481 rescaled from 3000,1447 to 1500,723
Warning : resource SnowDracSprite_a0eeb035-3f9c-4524-9e53-f18d1c94fda4 rescaled from 3000,2947 to 1500,1473
Warning : resource WaterLevelLagoon_6a4a00a2-b9bb-46a1-9e9f-f96e6126e00d rescaled from 3000,2400 to 1500,1200
Warning : resource LavaRIverMountains_784dfd5d-b741-4376-b273-91d8f12b55a7 rescaled from 3000,1447 to 1500,723
Warning : resource AlchemistLab_0a33e903-f34a-4a1d-854f-de1092d98966 rescaled from 2500,2000 to 1250,1000
Warning : resource SnowDracSprite_44b0704b-f168-4fce-b7a1-11f32fadc6d5 rescaled from 3000,2947 to 1500,1473
Warning : resource WaterLevelLagoon_9cc38451-cdc9-4c3d-a520-6f38a4ad8573 rescaled from 3000,2400 to 1500,1200
Warning : resource LavaRIverMountains_c5c302ec-86b7-4546-b01f-101f3a780b14 rescaled from 3000,1447 to 1500,723
Warning : resource WaterLevelLagoon_731d44ce-d6a6-40c4-a14b-18bee5c68356 rescaled from 3000,2400 to 1500,1200
Warning : resource LavaRIverMountains_be2c0685-bd87-4ba1-b88d-e35def51996d rescaled from 3000,1447 to 1500,723
Warning : resource SnowDracSprite_b59783ba-98ea-428b-a517-6a6035fb6f48 rescaled from 3000,2947 to 1500,1473
Warning : resource LavaRIverMountains_1dacc464-f2ee-47cd-992c-6ab4b21007c8 rescaled from 3000,1445 to 1500,722
Warning : resource LavaRIverMountains_b6b416e7-c145-4b07-a438-d9f35b7afe92 rescaled from 3000,1445 to 1500,722
Warning : resource LavaRIverMountains_72d1d0c7-f7ad-413b-a836-d7eb7198d35b rescaled from 3000,1447 to 1500,723
Warning : resource LavaRIverMountains_0b21c3a0-4ae0-4803-97af-9779793bb84a rescaled from 3000,1447 to 1500,723
Warning : resource LavaRIverMountains_563a61cf-477f-4013-81dc-5b10e4f49c2e rescaled from 3000,1447 to 1500,723
Warning : resource LavaRIverMountains_fc756d87-bf0d-49ba-8fc9-7c8189cd030a rescaled from 3000,1447 to 1500,723
Failed to load image C:\Users\tedgr\3-24-2020NEXT\sprites\background_spr\d49eed54-2a2b-4b98-99a3-b5b54ad93c1d.png
Failed to load image C:\Users\tedgr\3-24-2020NEXT\sprites\Reaper\962bbe6d-44e8-4b0b-adf0-d604b9043962.png
-----------------------------------------------------------------------------
System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
at GMAssetCompiler.TexturePage.(Bitmap , Int32 , Int32 )
at GMAssetCompiler.TexturePage.(Bitmap , Boolean , Boolean , Boolean , Boolean , String , Int32 , String )
at GMAssetCompiler.TexturePage.(String , Boolean , Boolean , Bitmap , Boolean , Boolean , Int32 , String )
at GMAssetCompiler.TexturePage.(String , Boolean , Boolean , String , Boolean , Boolean , Int32 , String )
at GMAssetCompiler.TexturePage.(String , Boolean , Boolean , Boolean , Boolean , Int32 , String , String , String[] )
at GMAssetCompiler.WADSaver`1.<>c.(KeyValuePair`2 )
at GMAssetCompiler.Program..(Object )
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
-----------------------------------------------------------------------------
EXCEPTION FILE - C:\Users\tedgr\AppData\Local\Temp\e7263148ceb14706999ef46e42fa6de4.yyg.saencryptedreport
-----------------------------------------------------------------------------
Unhandled Exception: System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
at GMAssetCompiler.TexturePage.(Bitmap , Int32 , Int32 )
at GMAssetCompiler.TexturePage.(Bitmap , Boolean , Boolean , Boolean , Boolean , String , Int32 , String )
at GMAssetCompiler.TexturePage.(String , Boolean , Boolean , Bitmap , Boolean , Boolean , Int32 , String )
at GMAssetCompiler.TexturePage.(String , Boolean , Boolean , String , Boolean , Boolean , Int32 , String )
at GMAssetCompiler.TexturePage.(String , Boolean , Boolean , Boolean , Boolean , Int32 , String , String , String[] )
at GMAssetCompiler.WADSaver`1.<>c.(KeyValuePair`2 )
at GMAssetCompiler.Program..(Object )
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
C:\Windows\system32\cmd.exe exited with non-zero status (-532462766)
elapsed time 00:01:08.7252101s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\tedgr\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 03/24/2020 16:35:45
"cmd" /c subst Z: /d
elapsed time 00:00:00.0418879s for command "cmd" /c subst Z: /d started at 03/24/2020 16:36:53
"cmd" /c subst Y: /d
elapsed time 00:00:00.0289224s for command "cmd" /c subst Y: /d started at 03/24/2020 16:36:53
"cmd" /c subst X: /d
elapsed time 00:00:00.0289223s for command "cmd" /c subst X: /d started at 03/24/2020 16:36:53
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.