Hi, i have a problem with my weapons arrays. When i want to shot, my weapon ammo change from 5 to 4 and back to 5, then i can't shot anymore, when i change my weapon to a Bow, reload (auto reload) cant be completed and start over an over. When i reload, my ammo is subtraction from EQ but Weapon mag is still on 5...
What i do wrong? (Sorry for my english is bad i know that )
PS. Sorry for primweapon and specweapon array code comments in Polish, but arrays is same
EDIT: I repair a shot problem, but still have problem with ammo;
Could problem be with varible Weapon? to change the array to secweapon, primweapon, specweapon?
What i do wrong? (Sorry for my english is bad i know that )
PS. Sorry for primweapon and specweapon array code comments in Polish, but arrays is same
EDIT: I repair a shot problem, but still have problem with ammo;
Could problem be with varible Weapon? to change the array to secweapon, primweapon, specweapon?
GML:
CREATE:
#region //Weapons
#region //Secondray Weapons
/*
secweapon[,0] = "Metal Made Pistol"; //Weapon Name
secweapon[,1] = 0.3; //Shot speed * room_speed // 1 = 1sec;
secweapon[,2] = 1.5; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[,3] = 3; //Min Armor Penetration
secweapon[,4] = 8; //Max Armor Penetration
secweapon[,5] = 2; //Ammo Type //// 9mm
secweapon[,6] = 0; //Amount of ammo in mag
secweapon[,7] = 20; //Max Ammount of ammo in mag
*/
secweapon[0,0] = "EMPTY"; //Weapon Name
secweapon[0,1] = 0; //Shot speed * room_speed // 1 = 1sec;
secweapon[0,2] = 0; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[0,3] = 0; //Min Armor Penetration
secweapon[0,4] = 0; //Max Armor Penetration
secweapon[0,5] = 0; //Typ Używanej Amunicji ////
secweapon[0,6] = 0; //Ilość Amunicji w Magazynku
secweapon[0,7] = 0; //Max Ammount of ammo in mag
secweapon[1,0] = "Wood Made Pistol"; //Weapon Name
secweapon[1,1] = 0.3; //Shot speed * room_speed // 1 = 1sec;
secweapon[1,2] = 2; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[1,3] = 3; //Min Armor Penetration
secweapon[1,4] = 5; //Max Armor Penetration
secweapon[1,5] = 2; //Ammo Type //// 9mm
secweapon[1,6] = 5; //Amount of ammo in mag
secweapon[1,7] = 15; //Max Ammount of ammo in mag
secweapon[2,0] = "Metal Made Pistol"; //Weapon Name
secweapon[2,1] = 0.3; //Shot speed * room_speed // 1 = 1sec;
secweapon[2,2] = 1.8; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[2,3] = 3; //Min Armor Penetration
secweapon[2,4] = 8; //Max Armor Penetration
secweapon[2,5] = 2; //Ammo Type //// 9mm
secweapon[2,6] = 0; //Amount of ammo in mag
secweapon[2,7] = 20; //Max Ammount of ammo in mag
secweapon[3,0] = "Normal Pistol"; //Weapon Name
secweapon[3,1] = 0.15; //Shot speed * room_speed // 1 = 1sec;
secweapon[3,2] = 1.7; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[3,3] = 5; //Min Armor Penetration
secweapon[3,4] = 10; //Max Armor Penetration
secweapon[3,5] = 2; //Ammo Type //// 9mm
secweapon[3,6] = 0; //Amount of ammo in mag
secweapon[3,7] = 25; //Max Ammount of ammo in mag
secweapon[4,0] = "Better Pistol"; //Weapon Name
secweapon[4,1] = 0.15; //Shot speed * room_speed // 1 = 1sec;
secweapon[4,2] = 1.5; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[4,3] = 7; //Min Armor Penetration
secweapon[4,4] = 12; //Max Armor Penetration
secweapon[4,5] = 2; //Ammo Type //// 9mm
secweapon[4,6] = 0; //Amount of ammo in mag
secweapon[4,7] = 30; //Max Ammount of ammo in mag
secweapon[5,0] = "Police Pistol"; //Weapon Name
secweapon[5,1] = 0.15; //Shot speed * room_speed // 1 = 1sec;
secweapon[5,2] = 1.5; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[5,3] = 8; //Min Armor Penetration
secweapon[5,4] = 14; //Max Armor Penetration
secweapon[5,5] = 2; //Ammo Type //// 9mm
secweapon[5,6] = 0; //Amount of ammo in mag
secweapon[5,7] = 25; //Max Ammount of ammo in mag
secweapon[6,0] = "Special Forces Pistol"; //Weapon Name
secweapon[6,1] = 0.15; //Shot speed * room_speed // 1 = 1sec;
secweapon[6,2] = 1.5; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[6,3] = 8; //Min Armor Penetration
secweapon[6,4] = 18; //Max Armor Penetration
secweapon[6,5] = 3; //Ammo Type //// 5.56mm
secweapon[6,6] = 0; //Amount of ammo in mag
secweapon[6,7] = 20; //Max Ammount of ammo in mag
secweapon[7,0] = "Metal Made Pistol"; //Weapon Name
secweapon[7,1] = 0.4; //Shot speed * room_speed // 1 = 1sec;
secweapon[7,2] = 2; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[7,3] = 15; //Min Armor Penetration
secweapon[7,4] = 25; //Max Armor Penetration
secweapon[7,5] = 4; //Ammo Type //// 7.62mm
secweapon[7,6] = 0; //Amount of ammo in mag
secweapon[7,7] = 10; //Max Ammount of ammo in mag
#endregion
#region //Primary Weapons
/*
primweapon[,0] = "Metal Made Pistol"; //Nazwa Broni
primweapon[,1] = 0.3; //Szybkośc Strzelania * room_speed // 1 = 1sec;
primweapon[,2] = 1.5; //Szybkość Przeładowania * room_Speed // 1 = 1sec;
primweapon[,3] = 3; //Minimalna Penetracja Pancerza
primweapon[,4] = 8; //Maksymalna Penetracja Pancerza
primweapon[,5] = 2; //Typ Używanej Amunicji ////
primweapon[,6] = 0; //Ilość Amunicji w Magazynku
primweapon[,7] = 20; //Maksymalna Ilość Amunicji w Magazynku
*/
primweapon[0,0] = "EMPTY"; //Nazwa Broni
primweapon[0,1] = 0; //Szybkośc Strzelania * room_speed // 1 = 1sec;
primweapon[0,2] = 0; //Szybkość Przeładowania * room_Speed // 1 = 1sec;
primweapon[0,3] = 0; //Minimalna Penetracja Pancerza
primweapon[0,4] = 0; //Maksymalna Penetracja Pancerza
primweapon[0,5] = 0; //Typ Używanej Amunicji ////
primweapon[0,6] = 0; //Ilość Amunicji w Magazynku
primweapon[0,7] = 0; //Maksymalna Ilość Amunicji w Magazynku
primweapon[1,0] = "BOW"; //Nazwa Broni
primweapon[1,1] = 1; //Szybkośc Strzelania * room_speed // 1 = 1sec;
primweapon[1,2] = 1; //Szybkość Przeładowania * room_Speed // 1 = 1sec;
primweapon[1,3] = 5; //Minimalna Penetracja Pancerza
primweapon[1,4] = 15; //Maksymalna Penetracja Pancerza
primweapon[1,5] = 1; //Typ Używanej Amunicji //// Arrows
primweapon[1,6] = 0; //Ilość Amunicji w Magazynku
primweapon[1,7] = 1; //Maksymalna Ilość Amunicji w Magazynku
primweapon[2,0] = "Small PM"; //Nazwa Broni
primweapon[2,1] = 0.1; //Szybkośc Strzelania * room_speed // 1 = 1sec;
primweapon[2,2] = 2; //Szybkość Przeładowania * room_Speed // 1 = 1sec;
primweapon[2,3] = 5; //Minimalna Penetracja Pancerza
primweapon[2,4] = 12; //Maksymalna Penetracja Pancerza
primweapon[2,5] = 2; //Typ Używanej Amunicji //// 9mm
primweapon[2,6] = 0; //Ilość Amunicji w Magazynku
primweapon[2,7] = 30; //Maksymalna Ilość Amunicji w Magazynku
primweapon[3,0] = "Rifle 74"; //Nazwa Broni
primweapon[3,1] = 0.3; //Szybkośc Strzelania * room_speed // 1 = 1sec;
primweapon[3,2] = 1.5; //Szybkość Przeładowania * room_Speed // 1 = 1sec;
primweapon[3,3] = 3; //Minimalna Penetracja Pancerza
primweapon[3,4] = 8; //Maksymalna Penetracja Pancerza
primweapon[3,5] = 4; //Typ Używanej Amunicji //// 7.62mm
primweapon[3,6] = 0; //Ilość Amunicji w Magazynku
primweapon[3,7] = 30; //Maksymalna Ilość Amunicji w Magazynku
#endregion
#region //Special Weapons
/*
specweapon[,0] = "Metal Made Pistol"; //Nazwa Broni
specweapon[,1] = 0.3; //Szybkośc Strzelania * room_speed // 1 = 1sec;
specweapon[,2] = 1.5; //Szybkość Przeładowania * room_Speed // 1 = 1sec;
specweapon[,3] = 3; //Minimalna Penetracja Pancerza
specweapon[,4] = 8; //Maksymalna Penetracja Pancerza
specweapon[,5] = 2; //Typ Używanej Amunicji //// 9mm
specweapon[,6] = 0; //Ilość Amunicji w Magazynku
specweapon[,7] = 20; //Maksymalna Ilość Amunicji w Magazynku
*/
specweapon[0,0] = "EMPTY"; //Nazwa Broni
specweapon[0,1] = 0; //Szybkośc Strzelania * room_speed // 1 = 1sec;
specweapon[0,2] = 0; //Szybkość Przeładowania * room_Speed // 1 = 1sec;
specweapon[0,3] = 0; //Minimalna Penetracja Pancerza
specweapon[0,4] = 0; //Maksymalna Penetracja Pancerza
specweapon[0,5] = 0; //Typ Używanej Amunicji ////
specweapon[0,6] = 0; //Ilość Amunicji w Magazynku
specweapon[0,7] = 0; //Maksymalna Ilość Amunicji w Magazynku
specweapon[1,0] = "Wood Rifle"; //Nazwa Broni
specweapon[1,1] = 1; //Szybkośc Strzelania * room_speed // 1 = 1sec;
specweapon[1,2] = 2; //Szybkość Przeładowania * room_Speed // 1 = 1sec;
specweapon[1,3] = 8; //Minimalna Penetracja Pancerza
specweapon[1,4] = 25; //Maksymalna Penetracja Pancerza
specweapon[1,5] = 3; //Typ Używanej Amunicji //// 9mm
specweapon[1,6] = 0; //Ilość Amunicji w Magazynku
specweapon[1,7] = 10; //Maksymalna Ilość Amunicji w Magazynku
specweapon[2,0] = "Pipe Pump"; //Nazwa Broni
specweapon[2,1] = 1; //Szybkośc Strzelania * room_speed // 1 = 1sec;
specweapon[2,2] = 1; //Szybkość Przeładowania * room_Speed // 1 = 1sec;
specweapon[2,3] = 3; //Minimalna Penetracja Pancerza
specweapon[2,4] = 8; //Maksymalna Penetracja Pancerza
specweapon[2,5] = 2; //Typ Używanej Amunicji //// 9mm
specweapon[2,6] = 0; //Ilość Amunicji w Magazynku
specweapon[2,7] = 5; //Maksymalna Ilość Amunicji w Magazynku
#endregion
#region //Ammunition
/*
ammunition[,0] = "EMPTY"; //Ammo Name
ammunition[,1] = 0; //Amount what i have
ammunition[,2] = 0; //Max Amount in EQ
ammunition[,3] = 0; //Penetration
ammunition[,4] = 0; //Min DMG
ammunition[,5] = 0; //Max DMG
ammunition[,6] = 0; //Speed
*/
ammunition[0,0] = "EMPTY"; //Ammo Name
ammunition[0,1] = 0; //Amount what i have
ammunition[0,2] = 0; //Max Amount in EQ
ammunition[0,3] = 0; //Penetration
ammunition[0,4] = 0; //Min DMG
ammunition[0,5] = 0; //Max DMG
ammunition[0,6] = 0; //Speed
ammunition[1,0] = "Arrows"; //Ammo Name
ammunition[1,1] = 5; //Amount what i have
ammunition[1,2] = 50; //Max Amount in EQ
ammunition[1,3] = 20; //Penetration
ammunition[1,4] = 10; //Min DMG
ammunition[1,5] = 25; //Max DMG
ammunition[1,6] = 30; //Speed
ammunition[2,0] = "9mm"; //Ammo Name
ammunition[2,1] = 50; //Amount what i have
ammunition[2,2] = 100; //Max Amount in EQ
ammunition[2,3] = 5; //Penetration
ammunition[2,4] = 5; //Min DMG
ammunition[2,5] = 15; //Max DMG
ammunition[2,6] = 50; //Speed
ammunition[3,0] = "5.56mm"; //Ammo Name
ammunition[3,1] = 50; //Amount what i have
ammunition[3,2] = 100; //Max Amount in EQ
ammunition[3,3] = 10; //Penetration
ammunition[3,4] = 10; //Min DMG
ammunition[3,5] = 20; //Max DMG
ammunition[3,6] = 60; //Speed
ammunition[4,0] = "7.62mm"; //Ammo Name
ammunition[4,1] = 50; //Amount what i have
ammunition[4,2] = 100; //Max Amount in EQ
ammunition[4,3] = 15; //Penetration
ammunition[4,4] = 15; //Min DMG
ammunition[4,5] = 30; //Max DMG
ammunition[4,6] = 70; //Speed
ammunition[5,0] = "Shotgun Shell"; //Ammo Name
ammunition[5,1] = 10; //Amount what i have
ammunition[5,2] = 100; //Max Amount in EQ
ammunition[5,3] = 5; //Penetration
ammunition[5,4] = 5; //Min DMG
ammunition[5,5] = 15; //Max DMG
ammunition[5,6] = 30; //Speed
#endregion
canshot = true; //Can shot
canuneq = true; // Can unequip weapon
Weapon = secweapon; //Choose array secweapon, primweapon, specweapon
SecSlot = 1; //Weapon Slot 1 = Secondary
PrimSlot = 1; //Weapon Slot 2 = Primary
SpecSlot = 0; //Weapon Slot 3 = Special
ActualSlot = 0; //Actual slot in use; 0 = Sceondary, 1 = Primary, 2 = Special
WeaponSlot = 0; //Weapon in slot
WeaponName = ""; //WeaponName
ReloadSpeed = 0; //Time of reload
ReloadSpeedMax = 0; //Max Time of reload
ShotSpeed = 0; //Shot Speed
ActualAmmo = 0; //Actual ammo type
WeaponSprite = 0; //Draw Wepon sprite
WeaponIndex = 0; //Image_Index Weapon Sprite
MaxWeaponAmmo = 0; //Max ammo in mag (Weapon[1,7] = 10);
WeaponMinArmorPen = 0; //Min Armor Penetration
WeaponMaxArmorPen = 0; //Max Armor Penetration
AmmoPenetration = 0; //Ammo Penteration
MinAmmoDMG = 0; //Min Ammo DMG
MaxAmmoDMG = 0; //Max Ammo DMG
MaxEqAmmo = 0; //Max Ammo in EQ
AmmoName = ""; //Ammo Name
AmmoSpeed = 0; //Ammo Speed
sspd = 0; //Shot timer
rspeed = 0; //Reload Timer
canreload = true; //can reload
reload = false; // im reload
reloadend = false; // end of reload
recoil = 0; // Recoil
moverecoilend = 0; // End recoil
moverecoil = 0; //Recoil when move 0 = Sand, 1 = walk, 2 = run, 3 = Sprint;
dmg = 0;
ap = 0;
alldmg = 0;
STEP:
if global.pausegame == false && myDead == false{
//Choose of weapon slot
if reload == false{
if keyboard_check_pressed(ord("1")){
ActualSlot = 0;
}
if keyboard_check_pressed(ord("2")){
ActualSlot = 1;
}
if keyboard_check_pressed(ord("3")){
ActualSlot = 2;
}
}
//Weapon choose
if (ActualSlot == 0)
{
Weapon = secweapon; //Set an array to secweapon
WeaponSlot = SecSlot; //Set weapon to slot;
WeaponSprite = 1; //Set srpite 1 = s_SceWeaponSprite
} else {
if (ActualSlot == 1)
{
Weapon = primweapon; //Set an array to primweapon
WeaponSlot = PrimSlot;
WeaponSprite = 2;
} else {
if (ActualSlot == 2)
{
Weapon = specweapon; //Set an array to specweapon
WeaponSlot = SpecSlot;
WeaponSprite = 3;
}
}
}
/*
secweapon[,0] = "Metal Made Pistol"; //Weapon Name
secweapon[,1] = 0.3; //Shot speed * room_speed // 1 = 1sec;
secweapon[,2] = 1.5; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[,3] = 3; //Min Armor Penetration
secweapon[,4] = 8; //Max Armor Penetration
secweapon[,5] = 2; //Ammo Type //// 9mm
secweapon[,6] = 0; //Amount of ammo in mag
secweapon[,7] = 20; //Max Ammount of ammo in mag
ammunition[,0] = "EMPTY"; //Ammo Name
ammunition[,1] = 0; //Amount what i have
ammunition[,2] = 0; //Max Amount in EQ
ammunition[,3] = 0; //Penetration
ammunition[,4] = 0; //Min DMG
ammunition[,5] = 0; //Max DMG
ammunition[,6] = 0; //Speed
*/
ActualAmmo = Weapon[WeaponSlot,5]; //Przypisanie typu ammunicji;
ReloadSpeed = Weapon[WeaponSlot,2]*room_speed; //Przypisanie szybkości przeładowania;
ReloadSpeedMax = Weapon[WeaponSlot,2]*room_speed; //Przypisanie Maxymalnej szybkości przeładowania;
ShotSpeed = Weapon[WeaponSlot,1]; //Przypisanie szybkości strzelania;
WeaponName = Weapon[WeaponSlot,0]; //Przypisanie Nazwy Broni
MaxWeaponAmmo = Weapon[WeaponSlot,7]; //Przypisanie Maksymalnej ilości Ammo w Broni
WeaponMinArmorPen = Weapon[WeaponSlot,3]; //Przypisanie Minimalnej Penetracji Pocisku Przez Broń
WeaponMaxArmorPen = Weapon[WeaponSlot,4]; //Przypisanie Maksymalnej Penetracji Pocisku Przez Broń
WeaponIndex = WeaponSlot; //Przypisanie Indexu Sprite Broni
MinAmmoDMG = ammunition[ActualAmmo,4]; //Przypisanie Minimalnego DMG z Amunicji
MaxAmmoDMG = ammunition[ActualAmmo,5]; //Przypisanie Maksymalnego DMG z Amunicji
AmmoPenetration = ammunition[ActualAmmo,3]; //Pryzpisanie Penetracji Pancerza z Amunicji
MaxEqAmmo = ammunition[ActualAmmo,2]; //Przypisanie Maksymalnej ilości Ammo w EQ
AmmoName = ammunition[ActualAmmo,0]; //Przypisanie Nazwy Amunicji
AmmoSpeed = ammunition[ActualAmmo,6];
#region // Choose of hance to shot body part
/////// code deleted
#endregion
recoil = random_range(-5,5);
moverecoilend = (moverecoil * recoil) / global.recoilskill;
dmg = round(irandom_range(MinAmmoDMG,MaxAmmoDMG));
ap = round(irandom_range(WeaponMinArmorPen,WeaponMaxArmorPen));
if global.expmenu == false
{
#region //SHOT CODE
if mouse_check_button(mb_left)
{
if canshot == true && reload == false
{
if global.UnAmmo == false
{
if Weapon[WeaponSlot,6] > 0
{
canshot = false;
alldmg = ((dmg + ap) + AmmoPenetration);
if WeaponName = "BOW"{
inst = instance_create_layer(x,y,"Instances",o_arrow);
inst.speed = AmmoSpeed;
inst.spdd = AmmoSpeed;
inst.direction = direction;
inst.image_angle = direction;
inst.ap = ap;
inst.dmg = alldmg;
inst.bshot = bodyshot;
global.lastdmg = alldmg;
sspd = ShotSpeed;
Weapon[WeaponSlot,6] -= 1;
} else {
shel = instance_create_layer(x,y,"Instances",o_shell);
inst = instance_create_layer(x,y,"Instances",o_bullet);
inst.speed = AmmoSpeed;
inst.spdd = AmmoSpeed;
inst.direction = direction + moverecoilend;
inst.image_angle = direction + + moverecoilend;
inst.ap = ap;
inst.dmg = alldmg;
inst.bshot = bodyshot;
sspd = ShotSpeed;
Weapon[WeaponSlot,6] -= 1;
}
}
} else {
//if global unammo = true
canshot = false;
alldmg = ((dmg + ap) + AmmoPenetration);
if WeaponName = "BOW"{
inst = instance_create_layer(x,y,"Instances",o_arrow);
inst.speed = AmmoSpeed;
inst.spdd = AmmoSpeed;
inst.direction = direction;
inst.image_angle = direction;
inst.ap = ap;
inst.dmg = alldmg;
inst.bshot = bodyshot;
global.lastdmg = alldmg;
sspd = ShotSpeed;
} else {
shel = instance_create_layer(x,y,"Instances",o_shell);
inst = instance_create_layer(x,y,"Instances",o_bullet);
inst.speed = AmmoSpeed;
inst.spdd = AmmoSpeed;
inst.direction = direction + moverecoilend;
inst.image_angle = direction + + moverecoilend;
inst.ap = ap;
inst.dmg = alldmg;
inst.bshot = bodyshot;
sspd = ShotSpeed;
}
}
}
}
if canshot = false && reload = false{
if sspd > 0{
sspd -= 1;
} else {
canshot = true;
}
#endregion
#region //RELOAD CODE
/*
secweapon[,0] = "Metal Made Pistol"; //Weapon Name
secweapon[,1] = 0.3; //Shot speed * room_speed // 1 = 1sec;
secweapon[,2] = 1.5; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[,3] = 3; //Min Armor Penetration
secweapon[,4] = 8; //Max Armor Penetration
secweapon[,5] = 2; //Ammo Type //// 9mm
secweapon[,6] = 0; //Amount of ammo in mag
secweapon[,7] = 20; //Max Ammount of ammo in mag
ammunition[,0] = "EMPTY"; //Ammo Name
ammunition[,1] = 0; //Amount what i have
ammunition[,2] = 0; //Max Amount in EQ
ammunition[,3] = 0; //Penetration
ammunition[,4] = 0; //Min DMG
ammunition[,5] = 0; //Max DMG
ammunition[,6] = 0; //Speed
*/
if (WeaponName = "BOW")
{
if (canreload == true)
{
if ((Weapon[WeaponSlot,6] < MaxWeaponAmmo) && (ammunition[ActualAmmo,1] > 0))
{
canshot = false;
canreload = false;
reload = true;
rspeed = ReloadSpeed;
}
}
} else {
if keyboard_check_pressed(ord("R"))
{
if (canreload == true){
if (ammunition[ActualAmmo,1] > 0)
{
if (Weapon[WeaponSlot,6] < MaxWeaponAmmo)
{
canshot = false;
canreload = false;
reload = true;
rspeed = ReloadSpeed;
var mage;
mage = instance_create_layer(x,y,"Instances",o_Mag);
mage.mag = ActualAmmo;
}
}
}
}
}
if reload == true
{
if rspeed > 0{
rspeed -= 1;
} else {
reloadend = true;
}
}
if reloadend == true
{
/*
secweapon[,0] = "Metal Made Pistol"; //Weapon Name
secweapon[,1] = 0.3; //Shot speed * room_speed // 1 = 1sec;
secweapon[,2] = 1.5; //Reload Speed * room_Speed // 1 = 1sec;
secweapon[,3] = 3; //Min Armor Penetration
secweapon[,4] = 8; //Max Armor Penetration
secweapon[,5] = 2; //Ammo Type //// 9mm
secweapon[,6] = 0; //Amount of ammo in mag
secweapon[,7] = 20; //Max Ammount of ammo in mag
ammunition[,0] = "EMPTY"; //Ammo Name
ammunition[,1] = 0; //Amount what i have
ammunition[,2] = 0; //Max Amount in EQ
ammunition[,3] = 0; //Penetration
ammunition[,4] = 0; //Min DMG
ammunition[,5] = 0; //Max DMG
ammunition[,6] = 0; //Speed
*/
var a;
a = MaxWeaponAmmo - Weapon[WeaponSlot,6]; // a = maxammo (~30) - ammo in mag (~25) == 5 ammo to add;
if ammunition[ActualAmmo,1] > a // if EQ AMMO(100) > A(5)
{
Weapon[WeaponSlot,6] += a;
ammunition[ActualAmmo,1] -= a;
} else { //if EQAMMO(3) < A(5)
Weapon[WeaponSlot,6] += ammunition[ActualAmmo,1]; //(ammo + 3);
ammunition[ActualAmmo,1] = 0;
}
reloadend = false;
reload = false;
canreload = true;
canshot = true;
}
#endregion
#endregion
} //global.Expmenu == false; end
} //global.pausegame = false && mydead == false; end
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