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Problem with an animation in drag and drop

Discussion in 'Programming' started by GamingDragomachina, Jun 30, 2019.

  1. GamingDragomachina

    GamingDragomachina Member

    Joined:
    Jan 2, 2019
    Posts:
    15
    So, in my platforming game, i wanted to make it to where you would kill enemies and break boxes with a sword. So, i made the sprites i needed, one for the character and an animation for them swinging their sword. I was able to get it the character to switch to the sword animation at the press of the shift key, however, then my sword swing animation just kept looping non-stop. How do i fix this so it only swings once for every press of the shift key?
     
  2. pipebkOT

    pipebkOT Member

    Joined:
    Dec 13, 2018
    Posts:
    212
    @GamingDragomachina

    use the "animation end" event, which is triggered when an animation ends,

    in it put:


    Code:
    if sprite_index=your_sword_atackspritename
    {
    sprite_index=your_normal_spritename
    }
     

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