H
HieNa
Guest
I have problem with my code i have a Create code:
ammo = 0;
weapon[1,1] = 20 // This is an ammuniction what i have in my Player object,
In STEP Event i make a code:
ammo = weapon[weaph,1]; // weaph is weapon actualy choosed
now i want to check work code, i make Event Global Mouse Left down ammo -= 1; but nothing this is not work, ammo still is on 20, when i make a step Event code:
if mouse_check_button(mb_left){
if weaponh > 0{
if ammo > 0 {
ammo -= 1;
}
}
}
When i click LMB and hold it, my ammo is on 19, but when in relase LMB value going to 20. Can u help me what i do wrong?
CREATE:
// SECONDARY //
weapon[1,0] = true; // Have Weapon
weapon[1,1] = 20; // Ammo
weapon[1,2] = 20; // Max Ammo
weapon[1,3] = 2; // Mag
weapon[1,4] = 3; // Max Mag
weapon[1,5] = 1; // Reload Time
weapon[1,6] = 1; // Shot Time
weapon[1,7] = 5; // DMG
weapon[1,8] = 15; // MAX DMG
weapon[1,9] = 3; // Armor Penetration
weapon[1,10] = "Test1"; // Name
STEP:
ammo = weapon[weaponh,1];
maxammo = weapon[weaponh,2];
mag = weapon[weaponh,3];
maxmag = weapon[weaponh,4];
reloadtime = weapon[weaponh,5];
shottime = weapon[weaponh,6];
dmg = weapon[weaponh,7];
maxdmg = weapon[weaponh,8];
armorp = weapon[weaponh,9];
weapname = weapon[weaponh,10];
ammo = 0;
weapon[1,1] = 20 // This is an ammuniction what i have in my Player object,
In STEP Event i make a code:
ammo = weapon[weaph,1]; // weaph is weapon actualy choosed
now i want to check work code, i make Event Global Mouse Left down ammo -= 1; but nothing this is not work, ammo still is on 20, when i make a step Event code:
if mouse_check_button(mb_left){
if weaponh > 0{
if ammo > 0 {
ammo -= 1;
}
}
}
When i click LMB and hold it, my ammo is on 19, but when in relase LMB value going to 20. Can u help me what i do wrong?
CREATE:
// SECONDARY //
weapon[1,0] = true; // Have Weapon
weapon[1,1] = 20; // Ammo
weapon[1,2] = 20; // Max Ammo
weapon[1,3] = 2; // Mag
weapon[1,4] = 3; // Max Mag
weapon[1,5] = 1; // Reload Time
weapon[1,6] = 1; // Shot Time
weapon[1,7] = 5; // DMG
weapon[1,8] = 15; // MAX DMG
weapon[1,9] = 3; // Armor Penetration
weapon[1,10] = "Test1"; // Name
STEP:
ammo = weapon[weaponh,1];
maxammo = weapon[weaponh,2];
mag = weapon[weaponh,3];
maxmag = weapon[weaponh,4];
reloadtime = weapon[weaponh,5];
shottime = weapon[weaponh,6];
dmg = weapon[weaponh,7];
maxdmg = weapon[weaponh,8];
armorp = weapon[weaponh,9];
weapname = weapon[weaponh,10];