GameMaker Problem using non-physics obj in physics world room

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Ponzalskov

Guest
Hi there ! :)

So, I have my room wich is physics active and all my objects are physics active too.
However, I found that if I try to use some non-physics object on it, my whole collisions just stop working for everything. This non-physics object has no collision event at all, nor with any other physics enabled object in the room.

The only "solution" I found was to enable physics to the non-physics object and set it as a Sensor only. This is a problem I found using GMS2, in GMS 1.x this works just fine.

Is there any other possible solution ? I just don't want to overwhelm my room with physics enabled objects.

Thanks for your time.
 
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