E
Elmou
Guest
Hello,
When i want to compile a game it show me this :
"C:\Program Files\GameMaker-Studio Professional\GMAssetCompiler.exe" /c /m=win /tg="C:\Users\sampc\AppData\Local\Temp\gm_ttt_70879\TextureGroups.txt" /to="C:\Users\sampc\AppData\Local\Temp\gm_ttt_70879\TextureOptions.txt" /obob=True /obpp=False /obru=True /obes=False /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=754 /gn="Tutorial1" "C:\Users\sampc\AppData\Local\Temp\gm_ttt_70879\Tutorial1.exe"
Unhandled exception : System.UnauthorizedAccessException: Access to the path :'C:\Program Files\GameMaker-Studio Professional\TraceGMA.log' is refused
System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
à System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
à GMAssetCompiler.Trace.Write(String message, Object[] _arguments)
à GMAssetCompiler.Program.Main(String[] _args)
Compile finished: 16:20:05
Do anyone know how to fix this ? (sorry for my eventual bad english)
When i want to compile a game it show me this :
"C:\Program Files\GameMaker-Studio Professional\GMAssetCompiler.exe" /c /m=win /tg="C:\Users\sampc\AppData\Local\Temp\gm_ttt_70879\TextureGroups.txt" /to="C:\Users\sampc\AppData\Local\Temp\gm_ttt_70879\TextureOptions.txt" /obob=True /obpp=False /obru=True /obes=False /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=754 /gn="Tutorial1" "C:\Users\sampc\AppData\Local\Temp\gm_ttt_70879\Tutorial1.exe"
Unhandled exception : System.UnauthorizedAccessException: Access to the path :'C:\Program Files\GameMaker-Studio Professional\TraceGMA.log' is refused
System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
à System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
à GMAssetCompiler.Trace.Write(String message, Object[] _arguments)
à GMAssetCompiler.Program.Main(String[] _args)
Compile finished: 16:20:05
Do anyone know how to fix this ? (sorry for my eventual bad english)
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