F
Filipe Valente Mendes
Guest
Hi everyone,
I tried to look for a solution here to a similar problem but I could not find, so here goes
When I reach the objective of my game BOON (on ggj 2019) and restart it, it is flipping the images/textures that does not belong to the game rooms itself. I have already tried to kill every event at the end of the final room but there was no result. Even when I put a loose image on a new room, it does not work either.
here is a few images that illustrates what I am telling above:
This happens when it restarts the game, the edge engine logo is flipped;
This happens when there is a image after the final room but the object is flipped on the other one;
And this is my title screen after the last room;
This is the code that I used on the object at the step-step event that finishes the game and restarts it using an alarm event:
Thanks on advance
I tried to look for a solution here to a similar problem but I could not find, so here goes
When I reach the objective of my game BOON (on ggj 2019) and restart it, it is flipping the images/textures that does not belong to the game rooms itself. I have already tried to kill every event at the end of the final room but there was no result. Even when I put a loose image on a new room, it does not work either.
here is a few images that illustrates what I am telling above:
This happens when it restarts the game, the edge engine logo is flipped;
This happens when there is a image after the final room but the object is flipped on the other one;
And this is my title screen after the last room;
This is the code that I used on the object at the step-step event that finishes the game and restarts it using an alarm event:
Code:
//step event
if place_meeting(x, y, o_player)
{
room_goto(splash);
instance_deactivate_region(0,0,1280,720,r_five,0)
alarm_set(0,30)
}
//alarm 0 event
game_restart();