M
Marlon_Jack
Guest
Hello,
I have a problem for exporting my game to Android.
Can you help me with this message ;
Saving project to: C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\The Last Forest.yyp
"cmd" /c subst Z: "C:\Users\Raiden\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.0468771s for command "cmd" /c subst Z: "C:\Users\Raiden\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 04/28/2020 23:58:04
"cmd" /c subst Y: "C:\Users\Raiden\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0312255s for command "cmd" /c subst Y: "C:\Users\Raiden\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 04/28/2020 23:58:04
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378"
elapsed time 00:00:00.0312512s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378" started at 04/28/2020 23:58:04
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Raiden\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Package
Loaded Macros from C:\Users\Raiden\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\The_Last_F_589FB290_7BC3077E\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\Raiden\AppData\Roaming/GameMakerStudio2\marlon.gourdouze_2217289\local_settings.json
Options: C:\Users\Raiden\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\The_Last_F_589FB290_7BC3077E\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="The Last Forest" /td="Y:/" /cd="Z:/The_Last_F_589FB290_7BC3077E" /zpuf="C:\Users\Raiden\AppData\Roaming/GameMakerStudio2\marlon.gourdouze_2217289" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/The_Last_F_589FB290_7BC3077E\functionsUsed.txt" /o="Y:/The_Last_Forest_4E3CB48B_YYC" /optionsini="Y:/The_Last_Forest_4E3CB48B_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\The Last Forest.yyp" /preprocess="Z:/The_Last_F_589FB290_7BC3077E"
Reading project file....C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\options\main\inherited\options_main.inherited.yy'
finished.
X://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/The_Last_F_589FB290_7BC3077E\ExtensionOptions.json
PlatformOptions
Options: Z:/The_Last_F_589FB290_7BC3077E\PlatformOptions.json
Options: Z:/The_Last_F_589FB290_7BC3077E\MainOptions.json
displayname
hostname
runtime
OptionsIni
PlatformOptions
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="The Last Forest" /td="Y:/" /cd="Z:/The_Last_F_589FB290_7BC3077E" /zpuf="C:\Users\Raiden\AppData\Roaming/GameMakerStudio2\marlon.gourdouze_2217289" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/The_Last_F_589FB290_7BC3077E\functionsUsed.txt" /o="Y:/The_Last_Forest_4E3CB48B_YYC" /optionsini="Y:/The_Last_Forest_4E3CB48B_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\The Last Forest.yyp" /arch=54 /bt=exe /rt=yyc
Reading project file....C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Error : gml_Object_omusicintro_Step_0(5) : using uninitialised variable 'soundintro'
Error : gml_Object_fireballbossfin1_Step_0(17) : using uninitialised variable 'explosionfireballbossfin'
Error : gml_Object_fireballbossfin_Step_0(17) : using uninitialised variable 'explosionfireballbossfin'
Final Compile...finished.
Stats : GMA : Elapsed=1036,8229
Stats : GMA : sp=348,au=23,bk=0,pt=1,sc=0,sh=1,fo=2,tl=0,ob=439,ro=74,da=0,ex=2,ma=4369,fm=0x4000B10428E80024
X://bin/GMAssetCompiler.exe exited with non-zero status (1)
elapsed time 00:00:05.9332071s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Raiden\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Package started at 04/28/2020 23:58:04
"cmd" /c subst Z: /d
elapsed time 00:00:00.0420789s for command "cmd" /c subst Z: /d started at 04/28/2020 23:58:10
"cmd" /c subst Y: /d
elapsed time 00:00:00.0280020s for command "cmd" /c subst Y: /d started at 04/28/2020 23:58:10
"cmd" /c subst X: /d
elapsed time 00:00:00.0239968s for command "cmd" /c subst X: /d started at 04/28/2020 23:58:10
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
Thank you !!
I have a problem for exporting my game to Android.
Can you help me with this message ;
Saving project to: C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\The Last Forest.yyp
"cmd" /c subst Z: "C:\Users\Raiden\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.0468771s for command "cmd" /c subst Z: "C:\Users\Raiden\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 04/28/2020 23:58:04
"cmd" /c subst Y: "C:\Users\Raiden\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0312255s for command "cmd" /c subst Y: "C:\Users\Raiden\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 04/28/2020 23:58:04
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378"
elapsed time 00:00:00.0312512s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378" started at 04/28/2020 23:58:04
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Raiden\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Package
Loaded Macros from C:\Users\Raiden\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\The_Last_F_589FB290_7BC3077E\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\Raiden\AppData\Roaming/GameMakerStudio2\marlon.gourdouze_2217289\local_settings.json
Options: C:\Users\Raiden\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\The_Last_F_589FB290_7BC3077E\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="The Last Forest" /td="Y:/" /cd="Z:/The_Last_F_589FB290_7BC3077E" /zpuf="C:\Users\Raiden\AppData\Roaming/GameMakerStudio2\marlon.gourdouze_2217289" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/The_Last_F_589FB290_7BC3077E\functionsUsed.txt" /o="Y:/The_Last_Forest_4E3CB48B_YYC" /optionsini="Y:/The_Last_Forest_4E3CB48B_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\The Last Forest.yyp" /preprocess="Z:/The_Last_F_589FB290_7BC3077E"
Reading project file....C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\options\main\inherited\options_main.inherited.yy'
finished.
X://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/The_Last_F_589FB290_7BC3077E\ExtensionOptions.json
PlatformOptions
Options: Z:/The_Last_F_589FB290_7BC3077E\PlatformOptions.json
Options: Z:/The_Last_F_589FB290_7BC3077E\MainOptions.json
displayname
hostname
runtime
OptionsIni
PlatformOptions
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="The Last Forest" /td="Y:/" /cd="Z:/The_Last_F_589FB290_7BC3077E" /zpuf="C:\Users\Raiden\AppData\Roaming/GameMakerStudio2\marlon.gourdouze_2217289" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/The_Last_F_589FB290_7BC3077E\functionsUsed.txt" /o="Y:/The_Last_Forest_4E3CB48B_YYC" /optionsini="Y:/The_Last_Forest_4E3CB48B_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\The Last Forest.yyp" /arch=54 /bt=exe /rt=yyc
Reading project file....C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Raiden\Documents\GameMakerStudio2\The Last Forest\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Error : gml_Object_omusicintro_Step_0(5) : using uninitialised variable 'soundintro'
Error : gml_Object_fireballbossfin1_Step_0(17) : using uninitialised variable 'explosionfireballbossfin'
Error : gml_Object_fireballbossfin_Step_0(17) : using uninitialised variable 'explosionfireballbossfin'
Final Compile...finished.
Stats : GMA : Elapsed=1036,8229
Stats : GMA : sp=348,au=23,bk=0,pt=1,sc=0,sh=1,fo=2,tl=0,ob=439,ro=74,da=0,ex=2,ma=4369,fm=0x4000B10428E80024
X://bin/GMAssetCompiler.exe exited with non-zero status (1)
elapsed time 00:00:05.9332071s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Raiden\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Package started at 04/28/2020 23:58:04
"cmd" /c subst Z: /d
elapsed time 00:00:00.0420789s for command "cmd" /c subst Z: /d started at 04/28/2020 23:58:10
"cmd" /c subst Y: /d
elapsed time 00:00:00.0280020s for command "cmd" /c subst Y: /d started at 04/28/2020 23:58:10
"cmd" /c subst X: /d
elapsed time 00:00:00.0239968s for command "cmd" /c subst X: /d started at 04/28/2020 23:58:10
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
Thank you !!