T
TriiiKill
Guest
I have multiple enemies that follow the player when he gets close, but they clump up into a tiny ball after chasing him for a couple seconds.
Anyone have a way to prevent them from getting so close to one another?
note:
-I don't want to make them solid or use collision events that prevent them from moving.
Anyone have a way to prevent them from getting so close to one another?
note:
-I don't want to make them solid or use collision events that prevent them from moving.