I
Ian Schimnoski
Guest
So I read the guidelines and it said I could ask for help getting the most out of this product but I'm new here and this is my first post, so, I'm hoping it's in the right place.
Here goes: in a game I used to play on the gamecube abbreviated as: "SAB2" the main protagonist in it created a blue light trail which allowed them to draw in the the air with this transparent tube of blue light whenever they jumped.
I used to think about how to replicate that in a 2D plane, and I know that when you don't update a frame but you have a moving subject: it creates a smear line, so I was wondering if it would at all be possible to tell a layer to stop updating, and then to have a semi transparent blue circle follow the player around, and then put that layer above the main game layer.
Specifically I was wondering if it would be possible with minimal programming.(?)
If this thread is in the wrong place could you please help me direct it to the best place to get the best help with my question/problem?
Specifically I want to know if I can create a screen which does not clear the graphics, until a specific event occurs, and then place the output of that screen over top the main screen with the background as a transparency. Thank you for your time, and sorry if I misunderstood the rules of this forum. I thought this thread would be appropriate since it's essentially about menu navigation and toggle-able options although, these options in particular may or may not be a tall order, and if they are, I apologize.
Here goes: in a game I used to play on the gamecube abbreviated as: "SAB2" the main protagonist in it created a blue light trail which allowed them to draw in the the air with this transparent tube of blue light whenever they jumped.
I used to think about how to replicate that in a 2D plane, and I know that when you don't update a frame but you have a moving subject: it creates a smear line, so I was wondering if it would at all be possible to tell a layer to stop updating, and then to have a semi transparent blue circle follow the player around, and then put that layer above the main game layer.
Specifically I was wondering if it would be possible with minimal programming.(?)
If this thread is in the wrong place could you please help me direct it to the best place to get the best help with my question/problem?
Specifically I want to know if I can create a screen which does not clear the graphics, until a specific event occurs, and then place the output of that screen over top the main screen with the background as a transparency. Thank you for your time, and sorry if I misunderstood the rules of this forum. I thought this thread would be appropriate since it's essentially about menu navigation and toggle-able options although, these options in particular may or may not be a tall order, and if they are, I apologize.
Last edited by a moderator: