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pressed and released event with stick of gamepad

Freeflip

Member
Hi, with the stick of gamepad, how can I simulate the pressed and released event?

for example:
k_left_p = keyboard_check_pressed(vk_left) or gamepad_button_check_pressed(0, gp_padl) or PUT CODE HERE;

or

k_left_r = keyboard_check_released(vk_left) or gamepad_button_check_released(0, gp_padl) or PUT CODE HERE;

some idea?

Thanks
 

Yal

šŸ§ *penguin noises*
GMC Elder
Have additional variables to store the button's state each step. Before updating the state, check if the button is pressed but wasn't the previous step - that's a Pressed event. On the other hand, if it's pressed the previous step but isn't pressed down this step, that's a Released event.
 
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