GMWolf
aka fel666
GM Version: GameMaker:Studio 2.1.4
Target Platform: ALL
Download: N/A
Links: Youtube video
Summary:
After a long hiatus, I'm back with a tutorial describing how to make use of the processor to achieve preprocessor-directive-like constructs.
This allows you to have different sections of code be included, or not, based on macros, or configuration. We also explore how it can be used to improve some function call performance, using debug message logging as an example.
Tutorial:
I hope you find this interesting, if not useful, and I hope to see you guys when i decide to make my next video (evidently 6 months from now )
Target Platform: ALL
Download: N/A
Links: Youtube video
Summary:
After a long hiatus, I'm back with a tutorial describing how to make use of the processor to achieve preprocessor-directive-like constructs.
This allows you to have different sections of code be included, or not, based on macros, or configuration. We also explore how it can be used to improve some function call performance, using debug message logging as an example.
Tutorial: