A
Andy
Guest
Any information on how GMS1 projects will be imported into GMS2?
Will it do things like:
- Convert old D&D to code.
- Move depth variable (set in object properties) into the create event.
Or will we have to do that manually?
I am just curious as I am going to prepare my project for the eventual transfer. No complaints if I have to do it manually, just don't want to waste time if that will be handled by GMS2.
Things I know we will have to do:
- Stop using the old background and tile system.
- Replace instance_create with the new instance_create_depth
Also, I am loving GMS2 so far, really happy with the product.
Will it do things like:
- Convert old D&D to code.
- Move depth variable (set in object properties) into the create event.
Or will we have to do that manually?
I am just curious as I am going to prepare my project for the eventual transfer. No complaints if I have to do it manually, just don't want to waste time if that will be handled by GMS2.
Things I know we will have to do:
- Stop using the old background and tile system.
- Replace instance_create with the new instance_create_depth
Also, I am loving GMS2 so far, really happy with the product.