Aaron Craig
Member
I'm looking to replicate the Unicorn's power from Peggle in GameMaker using the physics engine. I'd like to be able to click on a marble, pull back and see where it's going to, but math isn't my strong suit. I assume I need some trig or calculus formulas to predict where it's going and to account for linear damping, friction, etc..
I couldn't find any games or plugins in the GMS marketplace, and nothing useful in my google searches. Is this something I can do with GameMaker physics?
I tried a bit myself, but I don't know how exactly linear damping and the other forces really interact with my marble. Does a 0.1 damping equate to -1 pixels downward or something specific like that, or is it more complex?
Any help would be appreciated.
I couldn't find any games or plugins in the GMS marketplace, and nothing useful in my google searches. Is this something I can do with GameMaker physics?
I tried a bit myself, but I don't know how exactly linear damping and the other forces really interact with my marble. Does a 0.1 damping equate to -1 pixels downward or something specific like that, or is it more complex?
Any help would be appreciated.