F
Finn
Guest
I have some objects with hitboxes that require precise collisions per frame.
For several reasons I would like to be able to draw the sprite myself but this seems to disable precise collisions per frame; instead the collision mask used is the one from the first subimage of the sprite (first frame).
Is there a way to be able to draw the sprite in code instead of having GML do it but keep the precise collisions per frame?
Reasons why I want to do that:
a) control animation speed dynamically with code
b) control image rotation and image_scale with code
Thank you!
For several reasons I would like to be able to draw the sprite myself but this seems to disable precise collisions per frame; instead the collision mask used is the one from the first subimage of the sprite (first frame).
Is there a way to be able to draw the sprite in code instead of having GML do it but keep the precise collisions per frame?
Reasons why I want to do that:
a) control animation speed dynamically with code
b) control image rotation and image_scale with code
Thank you!