Z
zendraw
Guest
can you change that thru code?
Notice the last argument. To view the full entry, go to the manual's Search tab and enter 'tolerance' (without the quotes - that's how I found about it!sprite_collision_mask(ind, sepmasks, bboxmode, bbleft, bbtop, bbright, bbbottom, kind, tolerance);
yeah i know, that wont be a problem in my case, it will be a single time use on stage setup and then imidietly delition, same with the data structures.Note that the function requires you to duplicate the sprite resource for it to work as it can't be used on compiled sprites... which in turn means a new texture page and an additional texture swap every time the duplicated sprite is used. So, use with care!