T
ThewDev
Guest
I'm having trouble getting precise collisions to interact with other collisions at all. I know that mixed collisions are supposed to fall back to bounding box collisions, but that doesn't seem to happen either.
I did two identical tests - one in GM:S and one in GMS2:
Made two objects - one with precise collisions and one with a rectangle collider
Used place_meeting to generate a debug message indicating the collision when they overlapped
In GM:S collisions were detected immediately and accurately. But in GMS2 no collision was detected at all.
Is this a bug? Or am I not understanding some change in the functionality?
I did two identical tests - one in GM:S and one in GMS2:
Made two objects - one with precise collisions and one with a rectangle collider
Used place_meeting to generate a debug message indicating the collision when they overlapped
In GM:S collisions were detected immediately and accurately. But in GMS2 no collision was detected at all.
Is this a bug? Or am I not understanding some change in the functionality?