Precise Collision checking with tiles

muddrox

Member
I can't, for the life of me, figure out how to do precise collision checking with tiles. "tilemap_get_at_pixel(tilemap_element_id, x, y)" only returns whether or not a tile exists in the current cell of the room's grid. I need a function that can do precise collision checks on tiles that have an irregular shape. Does anyone know any method or approach do doing this? Thanks
 
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