A
AttaBoy
Guest
The manual notes that it's a good practice to limit the size of a surface to the size of your view. However, I have an effect that involves layering several surfaces and I want it to scroll with the view. I could probably figure out a system of creating new surfaces when the view scrolls a certain amount, but that would be not only a hassle but also would require extra draws to copy the contents over.
For a pixel art game with a low resolution, would having a surface that's room width be too risky? A room would probably be around 1200-2000 pixels wide, and 250-500 pixels high.
For a pixel art game with a low resolution, would having a surface that's room width be too risky? A room would probably be around 1200-2000 pixels wide, and 250-500 pixels high.