Alpha Power 3D - New render system for GMS 1 & 2

Discussion in 'Work in Progress' started by Lonewolff, Feb 5, 2018.

  1. Lonewolff

    Lonewolff Member

    Joined:
    Jan 8, 2018
    Posts:
    1,207
    Getting back on to the hardcore horse today and decided I'd replace the render system for giggles.

    Extremely early in (like one hour in), but this is gonna be good! :D

    [​IMG]

    No scripts - the entire code is what you see added to the screenshot.

    No reason why it won't work on most platforms. The following should be no probs -
    • Windows
    • Linux
    • UWP
    • XBox native (at a stretch)
     
    RujiK, BlueBurn, hamdrax24 and 8 others like this.
  2. Juxxec

    Juxxec Member

    Joined:
    Jun 24, 2016
    Posts:
    5
    Greetings,

    I am just curious as to how you "replaced the rendering system"? Do you mean you implemented a software renderer that renders what is show on screen? Or do you mean that you are creating a native window ontop of GM's one that is doing the rendering via an external engine? Or you just created a bunch of scripts to easy 3D development?

    EDIT: Oh NVM! Saw that you were passing the window_handle ... definitely an external engine. Carry on :D.
     

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