I think I found a better graphics program to help me design my art for my game. So I want to share it with all of you who looking for a better way to design cutting edge graphics for your game. This program is called : The Persistence of Vision ( aka POV-ray ) And it is available for free... I believe it is compatible with all versions of Microsoft Windows. It is also available for the Mac OS, and Linux. You will have to read more about compatibility issues. https://www.povray.org/ POV-ray is a ray tracing program, and unlike other art programs where you draw your pictures, in this software you program your pictures. The source code for these pictures look very similar to programming C. This means that there is a learning curve when you start using this program. The program comes with a tutorial section and a reference section that explains how it works, as well as many examples that you can also download to see. With this program, you can export .png images into your game, and even combine it graphics from your other art programs to combine to make the presentation you want. Ive considered using a similar program called Lightwave 3D by Newtek, but its very expensive ($1k USD for the commercial version ) and probably has a learning curve higher than POV-ray. However, POV-ray uses OpenGL as its backbone from what I have read. You can learn about how to import your own graphic textures to create sophisticated pictures. And still its free. So I wanted to mention this for all of you GMS users who want to advance the graphics of your game, to look more realistic. It takes some time to play around with this program to understand how it works. Check out the hall of fame page to see some amazing pictures that may inspire you to help you improve your game graphics. I am considering this for most of my stills and some animated images in my game that I want to design, along with combining it with other non ray traced art to cut down the work of programming the images. Check out the website for more information, on the link I have provided above.