FoxyOfJungle
Kazan Games
Description:
Welcome to the Post-Processing FX (PPFX) asset devlog thread! Post-Processing FX is a project that aims to make your game look beautiful!
Here you can follow the development and give your feedback regarding this asset that is already on Marketplace:
RELEASED!
Get it here:
Asset - Graphics - Post-Processing FX - Easily beautify your game! 🔸 v2.2! - High performance Bloom, Shockwaves, DOF, Motion Blur and more.
🔥 The most robust, advanced and efficient post-processing solution available for GameMaker. Post-Processing FX is a project that aims to make your game look beautiful, with 45 ready-made customizable effects. ✅ With as little friction or setup as possible. It's modular, user friendly, and very...
forum.yoyogames.com
Play the DEMO clicking here!
Motion Blur (one of several effects):
ROADMAP:
HDR (High Dynamic Range) support; (ADDED)
- SSAO (Screen Space Ambient Occlusion);
- Fish-eye distortion;
VHS (retro TV effect);(ADDED)- Infrared;
- Anamorphic Flares;
HQ4x; (ADDED)Slow Motion (Drunk Effect).(ADDED)
Compatibility:
Cross-platform:
Windows, Mac, Ubuntu, Android, iOS, HTML5, OperaGX, UWP, Playstation 4, Playstation 5, Xbox One, Xbox Series X | S and Nintendo Switch.
Works on:
x64 and x86 runner. With YYC and VM.
Pipeline:
OpenGL ES 1.0 (default).
Works on 2D and 3D.
How to use it:
Its implementation is currently quite simple, you can take a look at this quick tutorial:
Post-Processing FX Docs
Complete documentation of Post-Processing FX, a robust solution for visually improving games made with GameMaker.
kazangames.com
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Important: All information below is from a VERY old pre-release version:
What I plan:
My goal is to make a compact and powerful asset, where you can apply all the effects together in your game!
(Note: The latest version has a lot more stuff)
It will support profiles, which are presets of the effects that will be used, so you can create various patterns and change the mood of your game in real-time using the appropriate functions.
Look at this example:
This can be really cool for when, for example, in a spaceship game, you enter some secret or dark area and apply some effects on the screen, like the grayscale with VHS/Scanlines.
You can also apply the effects to any sprite or surface:
Bokeh effect with hexagonal blur:
Edit: you can see the final version of it here:
Many effects together!
Edit:
New Bloom effect of the latest version:
Want to receive notifications and be in the know? Join my Discord server:
Kazan Games
Thanks for reading this far! Stay tuned, we will have a lot more to show. If you want, give suggestions.
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