O.Stogden
Member
Hello,
I realize there's XInput limitations in place that seem to suggest that you cannot have more than 4 Xbox 360/XBO controllers plugged in at once, however I've run into a bit of an issue.
Basically my game supports up to 8 players via Gamepads, in testing it was fine, I had 2 XBO pads, 1 Xbox 360 pad, 2 PS4 pads and a PS3 pad all connected, the game ran fine. So that was 3 Xinput and 3 DirectInput pads.
Unfortunately, Valve have said the game must be playable STRICTLY with Xbox gamepads, so they said I need to make the game support 8 Xbox controllers simultaneously before they will allow the game onto the store, as they do not test PlayStation and other DirectInput gamepads.
I'm unsure how to handle this, I could make a reply saying that this appears to be a limitation on a OS-level, or potentially a limitation of GMS2, but I'd rather be sure of myself before getting involved in a back-and-forth with Valve.
Is there any workaround to getting 8 Xbox gamepads working?
Thanks.
I realize there's XInput limitations in place that seem to suggest that you cannot have more than 4 Xbox 360/XBO controllers plugged in at once, however I've run into a bit of an issue.
Basically my game supports up to 8 players via Gamepads, in testing it was fine, I had 2 XBO pads, 1 Xbox 360 pad, 2 PS4 pads and a PS3 pad all connected, the game ran fine. So that was 3 Xinput and 3 DirectInput pads.
Unfortunately, Valve have said the game must be playable STRICTLY with Xbox gamepads, so they said I need to make the game support 8 Xbox controllers simultaneously before they will allow the game onto the store, as they do not test PlayStation and other DirectInput gamepads.
I'm unsure how to handle this, I could make a reply saying that this appears to be a limitation on a OS-level, or potentially a limitation of GMS2, but I'd rather be sure of myself before getting involved in a back-and-forth with Valve.
Is there any workaround to getting 8 Xbox gamepads working?
Thanks.