Zizka
Member
So I've decided to give the player more agency. Instead of just being on some rails in an interactive adventure, I want to allow player movement in the environment so he can look and interact with things. The game would be less directive that way but more complex to implement. It also means I need to do some more designing... !
I thought it was possible to run polls here but I can't find the option for some reason.
I'd like you to tell me as sincerely as possible which one of the three avenues below you prefer. I'll then take that as a starting point to experience further.
A. The options aren't centered right but you get the idea. When an interactive object is faced by the character, it becomes highlighted in white. Pressing a key or towards the object prompts the player to select one of the four options with the pen cursor. The result is then mentioned on the page of the left.
B. Get rid of a selection cursor and go straight to the action. The player presses "E" to interact and then the requested action. Changed the "look" box on the left as well. The interactive element outline switches color to look more dynamic as well.
C. Simplify even further, dropped the keys and just use icons. Press the directional arrow to select action. Changed the "look" with a look animation. The look animation would trigger once, it wouldn't go in a loop, that'd be too distracting.
D. I won't post a screenshot of this as it's too similar to "C" but have the icon animation appear once when the icon is selected to confirm player selection as opposed to have it appear on the left page.
P.S. Art is owned by me, apartment art by Chris Orr.
I thought it was possible to run polls here but I can't find the option for some reason.
I'd like you to tell me as sincerely as possible which one of the three avenues below you prefer. I'll then take that as a starting point to experience further.
A. The options aren't centered right but you get the idea. When an interactive object is faced by the character, it becomes highlighted in white. Pressing a key or towards the object prompts the player to select one of the four options with the pen cursor. The result is then mentioned on the page of the left.
B. Get rid of a selection cursor and go straight to the action. The player presses "E" to interact and then the requested action. Changed the "look" box on the left as well. The interactive element outline switches color to look more dynamic as well.
C. Simplify even further, dropped the keys and just use icons. Press the directional arrow to select action. Changed the "look" with a look animation. The look animation would trigger once, it wouldn't go in a loop, that'd be too distracting.
D. I won't post a screenshot of this as it's too similar to "C" but have the icon animation appear once when the icon is selected to confirm player selection as opposed to have it appear on the left page.
P.S. Art is owned by me, apartment art by Chris Orr.