hdarren
Member
The IDE update is a massive improvement however I am having concern about the direction we are heading in regard to GML. GameMaker is popular because GML is both powerful yet on the surface very simple. With GM2 I am seeing a disturbing trend where the latter is being sacrificed for questionable reason. The biggest examples are there are now additional systems for dealing with views and depth. It looks like views have been partially nerfed and instead we are now forced to deal with a needlessly cumbersome camera system. I've never had any problem with views, why do cameras even exist? Why couldn't the tile system simply be incorporated into depth instead of there now being a weird layer/depth hybrid? Importing 3D games cleanly seems to be an impossibility due to all the changes. I have no idea what is going on with all these gpu functions, why even rename well used functions like draw_set_blend_mode? I think if we are not careful GML is in danger of fast becoming a huge cluttersome mess.