Carbon
Member
I can't stress this enough. There's so many people coming off from traditional programming languages using GameMaker, and yet you still ignore them?
GameMaker's code editor is a JOKE compared to today's standard for code editor/IDE.
Please focus on adding more features on the IDE. At least please have the auto complete ability on the same degree that Visual Studio has.
It comes to me quite surprisingly that you guys did all those awesome stuff on the room editor, sprite editor, etc yet you all forget the one crucial thing: the IDE.
Honestly, me personally, I can't switch to another engine right now because I'm in the middle of a commercial project. But I'm definitely considering to do so, just for the sake of being able to code MUCH more effectively and quicker on other engines like C# on Unity and C++ on Unreal. Both using the godly IDE that everybody loves, Visual Studio. So if you ignore this, (and this is 2016 already btw, many years after your last bad IDE) you risk of losing so many people/customers that rely heavily on the technical/programming stuff.
If you want GM to be the tool many professionals actually use, you really need to revamp your code editor.
Don't get me wrong, I love GM, I really do, I just cannot stand the stinky bottom putty IDE that it offers. Your next iteration of GM is released on 2016, yet it has few improvements compared to the last iteration that was released a couple of years back? Come on..
So the real question is: If I hate GM's code editor so bad, why don't I switch to other engines out there?
Answer: I find switching to them necessary. I consider myself a professional in this, and this is one of my sources of real income. Switching would take months just to learn those program and their workflows, etc. Not going to be worth the time especially if I'm just doing fine with GM. However, seeing that no improvements over this on the latest version of GM makes me insane. I'm basically just giving GM another chance to see if it's actually going to revamp its code editor, but it hasn't, (I hope it will, not far from now) so I'm just going to finish my current project in GM and pack my things and leave.
To any officials reading this, I'm begging you all to consider this seriously.
GameMaker's code editor is a JOKE compared to today's standard for code editor/IDE.
Please focus on adding more features on the IDE. At least please have the auto complete ability on the same degree that Visual Studio has.
It comes to me quite surprisingly that you guys did all those awesome stuff on the room editor, sprite editor, etc yet you all forget the one crucial thing: the IDE.
Honestly, me personally, I can't switch to another engine right now because I'm in the middle of a commercial project. But I'm definitely considering to do so, just for the sake of being able to code MUCH more effectively and quicker on other engines like C# on Unity and C++ on Unreal. Both using the godly IDE that everybody loves, Visual Studio. So if you ignore this, (and this is 2016 already btw, many years after your last bad IDE) you risk of losing so many people/customers that rely heavily on the technical/programming stuff.
If you want GM to be the tool many professionals actually use, you really need to revamp your code editor.
Don't get me wrong, I love GM, I really do, I just cannot stand the stinky bottom putty IDE that it offers. Your next iteration of GM is released on 2016, yet it has few improvements compared to the last iteration that was released a couple of years back? Come on..
So the real question is: If I hate GM's code editor so bad, why don't I switch to other engines out there?
Answer: I find switching to them necessary. I consider myself a professional in this, and this is one of my sources of real income. Switching would take months just to learn those program and their workflows, etc. Not going to be worth the time especially if I'm just doing fine with GM. However, seeing that no improvements over this on the latest version of GM makes me insane. I'm basically just giving GM another chance to see if it's actually going to revamp its code editor, but it hasn't, (I hope it will, not far from now) so I'm just going to finish my current project in GM and pack my things and leave.
To any officials reading this, I'm begging you all to consider this seriously.
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