Please Don't Strike My Wall! this is a game It's a 2-4 Player Game where the main objective is to drain the healthbar of the opposite team's wall while protecting your own from incoming shots! Similar in concept to Pong and other Tennis games, but plays more like a platform fighter, with different characters having totally unique movesets! To damage the wall you shoot magical bullets. To protect your wall, you strike those bullets to deflect them back. It's simple, but it doesn't stop there! Scattered around the stage are several energy pick-ups you can use to fill out your energy meter, allowing you to access a whole bunch of abilities, unique to each character! These are the four basic types of abilities: -Strike: Performed with the X button. This is the most basic of abilities, used to physically hit nearby bullets to throw them back in the opposite direction. -Spell Shot: Performed with the Y button. If you have enough energy, you'll shoot a new bullet. Shooting usually leaves you unable to move for a moment or two, so time your shots carefully! Every character has shots with different properties too, such as a charged shot, a shot that gains speed over time, or a shot that becomes stronger the more it's been hit! -Special: Performed with the B button. The signature move of each character! These abilities also cost energy, but are absolutely vital to be able to deflect the shots that are too fast, or too far away to be struck! Most of these abilities are designed to enhance mobility, but some also let you hit shots from a distance without having to get close! -Ultimate: Performed with the RT button. In addition to the energy meter, you'll also fill up an Ultimate Meter by striking shots and successfully using your special move. Once the meter is full, you can use a single ability that offers a completely unique advantage for the character that used it. Some characters can use this ability to summon some extremely powerful shots, while others have more defensive maneuvers that can block shots all over the screen. Every character offers something completely different! also jump with A btw That's the general idea. The game is fast-paced, and matches can get pretty hectic! Standard matches involve best-of-X rounds, but other modes, like a timed score match also exist. The character in the video and in the examples is the most polished one so far, but there's already four characters that are fully functional, just need to have a more defined design, visually speaking. Speaking of visuals, most graphics are semi-placeholders. The background is more or less set in stone, but character animations are very unpolished, and will most definitely be re-made sometime soon. We already settled on frame-by-frame animation though, and once character design is finalized, we're gonna work hard to make sure every character moves beautifully! But hopefully, what you see is enough to get a little bit of feedback for now! I always welcome any kind of criticism if it can help me improve.