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Player stuck in air

N

NoFontNL

Guest

The player needs to stand on top of it, I do not jump. I already made the blaster fall down slower, so the player can keep up with it, but still the player makes 'small hops'.
How do I fix this?
 

TheouAegis

Member
Look up vertical moving platforms (or falling platforms).

The cannon will need to be treated as a falling platform.
 
N

NoFontNL

Guest
I looked it up, found a stackoverflow page describing my problem, but I don't understand the answer.

If place_meeting x y-1 obPlayer.vspdCarry = 1

Then the player moves one inside the cannon, or the cannon moves his vspd further down and the player will still float above.

Any further help?

Thanks in advance.
 
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