reizzar
Member
Hello, hello!
Fairly new to the GMS universe, but learning and loving every minute of it!
I am working on a platform style game and having a bit of trouble with where my player object ends up after a room transition! I followed along with Shaun Spalding's GMS2 "Room Transitions using Sequence" on YT and it works perfectly, however, my player character seems to get dropped in to Room 2 at the exit point of Room 1 -- IE, all the way at the other end of the screen, opposite where I have the transition tile set. (This was also happening with another room transition I was trying earlier where I defined specific X/Y coordinates... so I'm not sure what I'm missing!)
Hopefully a visual can help!
Here is Room 1 and where I have the transition set:
And here's Room 2, (left side of screen is where player should be coming in, but instead... comes in aaalllllll the way over there ------>):
Any pointers leading in the right direction would be wonderful!
Fairly new to the GMS universe, but learning and loving every minute of it!
I am working on a platform style game and having a bit of trouble with where my player object ends up after a room transition! I followed along with Shaun Spalding's GMS2 "Room Transitions using Sequence" on YT and it works perfectly, however, my player character seems to get dropped in to Room 2 at the exit point of Room 1 -- IE, all the way at the other end of the screen, opposite where I have the transition tile set. (This was also happening with another room transition I was trying earlier where I defined specific X/Y coordinates... so I'm not sure what I'm missing!)
Hopefully a visual can help!
Here is Room 1 and where I have the transition set:
And here's Room 2, (left side of screen is where player should be coming in, but instead... comes in aaalllllll the way over there ------>):
Any pointers leading in the right direction would be wonderful!