Y
Yvalson
Guest
if keyboard_check_pressed(vk_left && !vk_shift)
{
//hspeed = -5
sprite_index = Spr_Player_Walk
image_xscale = 1
}
else if keyboard_check_pressed(vk_left && vk_shift)
{
//hspeed = -8
sprite_index = Spr_Player_Run
image_xscale = 1
}
else if keyboard_check_pressed(vk_right && !vk_shift)
{
//hspeed = 5
sprite_index = Spr_Player_Walk
image_xscale = -1
}
else if keyboard_check_pressed(vk_right && vk_shift)
{
//hspeed = 8
sprite_index = Spr_Player_Run
image_xscale = -1
}
else if keyboard_check_pressed(vk_nokey)
{
//hspeed = 0
sprite_index = Spr_Player_Idle
image_xscale = 1
}
that's my code my player doesn't turn when pressing the right arrow key and also walks when pressing no key and
starts running when pressing left or right (standard sprite is Idle)
what's wrong
{
//hspeed = -5
sprite_index = Spr_Player_Walk
image_xscale = 1
}
else if keyboard_check_pressed(vk_left && vk_shift)
{
//hspeed = -8
sprite_index = Spr_Player_Run
image_xscale = 1
}
else if keyboard_check_pressed(vk_right && !vk_shift)
{
//hspeed = 5
sprite_index = Spr_Player_Walk
image_xscale = -1
}
else if keyboard_check_pressed(vk_right && vk_shift)
{
//hspeed = 8
sprite_index = Spr_Player_Run
image_xscale = -1
}
else if keyboard_check_pressed(vk_nokey)
{
//hspeed = 0
sprite_index = Spr_Player_Idle
image_xscale = 1
}
that's my code my player doesn't turn when pressing the right arrow key and also walks when pressing no key and
starts running when pressing left or right (standard sprite is Idle)
what's wrong