B
Biddum
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In multiplayer games, a camera will likely follow "player 1" as they progress through a level/room. Some games will "auto-kill" player 2 if player 2 is outside player 1's camera view for a certain amount of time ( a few seconds). Is this good game design? Should player 2 be punished for "not keeping up" with player 1? Leaving player 2 without any consequence could cause confusion/frustration if they are off the screen and trailing too far behind.
Some modern co-op games would place player 2 into some sort of bubble and move them right to player 1 so they are "caught up". Is this "fair" for player 2? Is there a general preference on how to treat player 2/3/4 if they trail behind or too far ahead of player 1? I am curious to see what people think.
Some modern co-op games would place player 2 into some sort of bubble and move them right to player 1 so they are "caught up". Is this "fair" for player 2? Is there a general preference on how to treat player 2/3/4 if they trail behind or too far ahead of player 1? I am curious to see what people think.