Japster
Member
** TEASER updated at the same link! ** Now contains difficulty selections to try (they add more hazards, and some more troublesome turrets, rotators, etc) - conversely, if you select difficulty levels 1,2 etc, there's LESS stuff to worry about for those races / trials / on those difficulty levels.
Gamepads are also now supported, and detected and active on loading GSRR up. If you plug one in afterwards, you can hit "G" for now, to re-detect them. For now, I only select the first live / connected gamepad...
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Okay guys! - On the back of my post in the "Why we love GMS / YoYo" thread, by way of example of what just 2 weeks of spare time from scratch gets me in GMS2 (and I'm NOT a fast coder! - Plus, a lot of that time was spent messing about with levels, fixtures and GFX / SFX!), I've managed to get a decent way into re-writing my Gravity Star Rescue 'n' Racer retro arcade skill / racing / (+shoot-em-up - to come later on!) game over to GMS2, and now have a teaser / preview available for PC / Windows!:-
https://www.dropbox.com/s/8rov7adt9rclvsj/GSRR_Teaser.zip?dl=0
If anyone fancies a go (it's still VERY early on, but the preview has 6 different modes/challenges to try out, and to get a best lap time or high score on), and is kind enough to feed back to me (or even just screenshot and post their best times for the different types of gameplay!) I'd really appreciate it!
As it is, I honestly think it's a lot of fun even where it's currently at, and I'm finding I'm 'playtesting' it far too much!
Please feel free to share the link to anyone who might fancy taking a look, and I'd *really* welcome any feedback or comments - I've currently got a stinking throat infection, sinus pain and constant headache, so it'd right cheer me up to hear from anyone who gives it a try!...
I'd highly recommend that you at least quickly read the instructions! - and yes, you will sometimes end up in crevices etc, with no power to move - it's physics based, and part of the risk! - a simple press of ESC will instantly start you off on another attempt!
PS - Obviously, some of the GFX are just low-res placeholders, and the menus and SFX are literally just functional at present, so I'm aware of this! - Just wanted to let people try it out with a teaser!
Japster.
Gamepads are also now supported, and detected and active on loading GSRR up. If you plug one in afterwards, you can hit "G" for now, to re-detect them. For now, I only select the first live / connected gamepad...
***********************************************************
Okay guys! - On the back of my post in the "Why we love GMS / YoYo" thread, by way of example of what just 2 weeks of spare time from scratch gets me in GMS2 (and I'm NOT a fast coder! - Plus, a lot of that time was spent messing about with levels, fixtures and GFX / SFX!), I've managed to get a decent way into re-writing my Gravity Star Rescue 'n' Racer retro arcade skill / racing / (+shoot-em-up - to come later on!) game over to GMS2, and now have a teaser / preview available for PC / Windows!:-
https://www.dropbox.com/s/8rov7adt9rclvsj/GSRR_Teaser.zip?dl=0
If anyone fancies a go (it's still VERY early on, but the preview has 6 different modes/challenges to try out, and to get a best lap time or high score on), and is kind enough to feed back to me (or even just screenshot and post their best times for the different types of gameplay!) I'd really appreciate it!
As it is, I honestly think it's a lot of fun even where it's currently at, and I'm finding I'm 'playtesting' it far too much!
Please feel free to share the link to anyone who might fancy taking a look, and I'd *really* welcome any feedback or comments - I've currently got a stinking throat infection, sinus pain and constant headache, so it'd right cheer me up to hear from anyone who gives it a try!...
I'd highly recommend that you at least quickly read the instructions! - and yes, you will sometimes end up in crevices etc, with no power to move - it's physics based, and part of the risk! - a simple press of ESC will instantly start you off on another attempt!
PS - Obviously, some of the GFX are just low-res placeholders, and the menus and SFX are literally just functional at present, so I'm aware of this! - Just wanted to let people try it out with a teaser!
Japster.
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