N
nlolotte
Guest
Hello,
I am making a metroidvania and need some advice/opinions on what would work best for combat.
1. Enemy health bars?
I was thinking maybe have an item the player can obtain and equip to show enemy health bars if they wanted to see them. All bosses health bars will show regardless but this could be a neat way to allow the player to control the difficulty.
2. Hitting the enemy?
Hitting the enemy has to feel like a rewarding experience. I was thinking maybe a stun for a few frames or knockback the enemy but I don't want to make it to easy to just wail on the enemy until they die whilst they're frozen?
3. Dashing?
Should dashing allow the player to avoid attacks or should this come as an upgrade to the dash? Also Should dashing use MP/Stamina etc or should it be free to use?
Please let me know your opinions on the above.
I am making a metroidvania and need some advice/opinions on what would work best for combat.
1. Enemy health bars?
I was thinking maybe have an item the player can obtain and equip to show enemy health bars if they wanted to see them. All bosses health bars will show regardless but this could be a neat way to allow the player to control the difficulty.
2. Hitting the enemy?
Hitting the enemy has to feel like a rewarding experience. I was thinking maybe a stun for a few frames or knockback the enemy but I don't want to make it to easy to just wail on the enemy until they die whilst they're frozen?
3. Dashing?
Should dashing allow the player to avoid attacks or should this come as an upgrade to the dash? Also Should dashing use MP/Stamina etc or should it be free to use?
Please let me know your opinions on the above.
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