Hello everyone,
I'm planning to make a platform game using a classic RPG view from above, so the player would use the 4 directional arrows to move left/right (x coordinate) forward/backward (y coordinate); but also the space bar to jump (pseudo-z coordinate).
I however can't figure out how to proceed for the tiles :
Should the tiles of the game (basically the ground) be objects, with a zmin and height, and collisions with moving objects would then be based on a comparison of their pseudo-z?
Is there a more efficient way?
I'm planning to make a platform game using a classic RPG view from above, so the player would use the 4 directional arrows to move left/right (x coordinate) forward/backward (y coordinate); but also the space bar to jump (pseudo-z coordinate).
I however can't figure out how to proceed for the tiles :
Should the tiles of the game (basically the ground) be objects, with a zmin and height, and collisions with moving objects would then be based on a comparison of their pseudo-z?
Is there a more efficient way?