B
Bolt3dge
Guest
I used the platform code that Shawn Spradling showed on his youtube channel. I want to have a room that make your player jump upside down so the gravity and jumping will go up instead of down. Here is the code I use for regular platform code, but I can't figure out what to change.
Code:
///React to input
if room==room0 or room==room3
{
if keyboard_check(ord('D'))
vsp=20
//key_left = -keyboard_check(ord('A'));
key_jump = keyboard_check_pressed(vk_space);
//attack = mouse_check_button_pressed(mb_left)
//moving
//x += global.movespeed;
move = 1;//key_left + key_right;
//Jumping
hsp = move * global.movespeed * movefactor;
if (vsp < 12) vsp += grav;
if (place_meeting(x,y+1,obj_block))
{
vsp = key_jump * -global.jumpspeed;
}
//Collisions Horizontal
if (place_meeting(x+hsp,y,obj_block))
{
while(!place_meeting(x+sign(hsp),y,obj_block))
{
x += sign(hsp);
}
hsp = 0;
}
x += hsp;
//Verticle collisions
if (place_meeting(x,y+vsp,obj_block))
{
while(!place_meeting(x,y+sign(vsp),obj_block))
{
y += sign(vsp);
}
vsp = 0;
}
y += vsp;
}