HTML5 Plasma Guardian

Discussion in 'Work in Progress' started by melerski, Dec 6, 2018.

  1. melerski

    melerski Member

    Joined:
    Jun 21, 2016
    Posts:
    244
    Inspired by space invaders.
    Defend the city with your plasma powered mech.
    Nothing serious, working on it between other projects when I feel like it.
    Now ready for play-testing!

    [​IMG]
     
    Last edited: Dec 12, 2018 at 12:56 AM
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  2. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    576
    It does have a blocky space invaders look to it.
     
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  3. FROGANUS

    FROGANUS Member

    Joined:
    Jul 3, 2016
    Posts:
    214
    nice! i like your design style.
    seems like you could add some scoring system and a longer sequence of generated levels and it would be a wrapped up game.
    did you have any other development plans/ideas?
    a gameplay complaint i have to mention is the mouse going off the edge can be frustrating. could it be locked somehow or fullscreen could help this..
    also, if its a small room game maybe you can get away with more debris like if the enemy bits didn't fade away when they died?
    oh also also the movement burst sprite get really big if you move quickly maybe you could cap it at a certain point, just a nitpick.
    cheers!
     
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  4. melerski

    melerski Member

    Joined:
    Jun 21, 2016
    Posts:
    244
    Thank you. The monochrome silhouette style is a big time saver when it comes to sprite creation.

    I'm not keen on a score system. I think there will be waves/levels that you only must survive at all costs.
    There will be a new enemy type in the game soon. (space crabs).

    Good idea, I'll see if I can force the mouse to not go out of the room.

    Thanks again!
     
    Last edited: Dec 12, 2018 at 12:42 AM
  5. melerski

    melerski Member

    Joined:
    Jun 21, 2016
    Posts:
    244
    Mouse going off edge fixed.
    Burst sprite size limiter.
    UI improved.
    Looking into more debris.

    [​IMG]
     
    Last edited: Dec 12, 2018 at 1:01 AM

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